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Langobard Separatists Buildings
Royal Household (Town) Buildings
Royal Household (Town)
Royal Household (Town) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Royal Household (Town) Level 1 Chieftain's House Everyone needs a place to gather to feel part of society. |
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3 | 2000 |
Wealth: 225 from culture (building_to_building_own) Public order: +3 (province_to_province_own) |
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2 |
Royal Household (Town) Level 2 Chieftain's Hall Power is a curious thing. Invisible, yet must be seen to be believed. |
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4 | 3000 |
Wealth: 300 from culture (building_to_building_own) Food consumption: -20 (region_to_region_own) Public order: +7 (province_to_province_own) |
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3 |
Royal Household (Town) Level 3 Chieftain's Hold It is important for men to gather and share the joys of life. |
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5 | 5000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 500 from culture (building_to_building_own) Food consumption: -50 (region_to_region_own) Public order: +10 (province_to_province_own) |
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4 |
Royal Household (Town) Level 4 Chieftain's Keep A wise warlord keeps his strongest men about him at all times. |
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6 | 8000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 825 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Unit experience: +1 for all recruits (province_to_province_own) Public order: +13 (province_to_province_own) Army recruitment capacity: +1 (province_to_province_own) |
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5 |
Royal Household (Town) Level 5 Chieftain's Castle "Step inside for your audience. Don't touch the mead horn. Or that skull…" |
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8 | 15000 |
Enables agent recruitment: Champions (province_to_province_own) Maximum amount of active Champions increased by +1 (factionwide) Wealth: 1500 from culture (building_to_building_own) Food consumption: -150 (region_to_region_own) Unit experience: +2 for all recruits (province_to_province_own) Public order: +16 (province_to_province_own) Public order: +1 from established authority (all provinces) Army recruitment capacity: +2 (province_to_province_own) |
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