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Home / Total War: Attila / Kingdom of Munster (Age of Charlemagne) / Buildings / Communal Grounds Buildings
Kingdom of Munster (Age of Charlemagne) Buildings
Communal Grounds Buildings
Communal Grounds
Communal Grounds | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Communal Grounds Level 1 Town Centre Everyone needs a place to gather to feel part of society. |
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3 | 2000 |
Wealth: 225 from commerce (building_to_building_own) Public order: +3 (province_to_province_own) |
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2 |
Communal Grounds Level 2 Market Stalls "Two for that, you must be mad! It's worth at least ten!" |
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4 | 2500 |
Enables agent recruitment: Spies (province_to_province_own) Wealth: 750 from commerce (building_to_building_own) Public order: -1 (province_to_province_own) Squalor: +1 (region_to_region_own) |
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3 |
Communal Grounds Level 2 Meeting Hall Power is a curious thing. Invisible, yet must be seen to be believed. |
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4 | 3000 |
Wealth: 300 from culture (building_to_building_own) Food consumption: -20 (region_to_region_own) Public order: +7 (province_to_province_own) |
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4 |
Communal Grounds Level 3 Great Hall Tales of bravery and valour always bring men to the fireside. |
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5 | 4000 |
Wealth: 500 from culture (building_to_building_own) Food consumption: -50 (region_to_region_own) Public order: +7 (province_to_province_own) Research rate: +10% (factionwide) |
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5 |
Communal Grounds Level 3 Warlord's Hold It is important for men to gather and share the joys of life. |
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5 | 5000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 500 from culture (building_to_building_own) Food consumption: -50 (region_to_region_own) Public order: +10 (province_to_province_own) |
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6 |
Communal Grounds Level 3 Amber Trader “See the fly transfixed within? It was swatted by Achilles himself…" |
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5 | 5000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 20 (region_to_region_own) Wealth: 1500 from commerce (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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7 |
Communal Grounds Level 3 Slave Trader Some men are born free, but not all die that way. |
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5 | 4000 |
Enables agent recruitment: Spies (province_to_province_own) Wealth: +10% from industrial buildings (province_to_region_own) Wealth: 875 from commerce (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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8 |
Communal Grounds Level 3 Tavern Drink deep and toast the gods. |
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5 | 5000 |
Wealth: 1000 from culture (building_to_building_own) Food consumption: -50 (region_to_region_own) Public order: +13 (province_to_province_own) Immigration public order penalties: -15% (province_to_province_own) Squalor: +3 (region_to_region_own) |
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9 |
Communal Grounds Level 3 Trade Depot Everything, and everyone, has a price. |
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5 | 4000 |
Enables agent recruitment: Spies (province_to_province_own) Wealth: +5% from all buildings (province_to_region_own) Wealth: 625 from commerce (building_to_building_own) Food: +40 from commerce (region_to_region_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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10 |
Communal Grounds Level 4 Slave Market Those who allow themselves to be enslaved are little better than cattle. |
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6 | 6000 |
Enables agent recruitment: Spies (province_to_province_own) Wealth: +15% from industrial buildings (province_to_region_own) Wealth: 1450 from commerce (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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11 |
Communal Grounds Level 4 Mead Hall There is nothing in life that a large quantity of mead cannot fix. |
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6 | 8000 |
Wealth: 1650 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Public order: +17 (province_to_province_own) Immigration public order penalties: -30% (province_to_province_own) Squalor: +6 (region_to_region_own) |
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12 |
Communal Grounds Level 4 Fairground A place to relax and be entertained before talk of trade begins in earnest. |
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6 | 6000 |
Enables agent recruitment: Spies (province_to_province_own) Wealth: +10% from all buildings (province_to_region_own) Wealth: 1000 from commerce (building_to_building_own) Food: +60 from commerce (region_to_region_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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13 |
Communal Grounds Level 4 Hall of Elders Listen to his words, for he is wise beyond the understanding of mortal men. |
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6 | 6000 |
Wealth: 825 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Public order: +9 (province_to_province_own) Research rate: +15% (factionwide) |
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14 |
Communal Grounds Level 4 Warlord's Keep A wise warlord keeps his strongest men about him at all times. |
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6 | 8000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 825 from culture (building_to_building_own) Food consumption: -100 (region_to_region_own) Unit experience: +1 for all recruits (province_to_province_own) Public order: +13 (province_to_province_own) Army recruitment capacity: +1 (province_to_province_own) |
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15 |
Communal Grounds Level 4 Amber Market When a single piece is worth more than a man, you know you're in the right trade. |
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6 | 8000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 30 (region_to_region_own) Wealth: 2500 from commerce (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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16 |
Communal Grounds Level 5 Bards' Hall In which songs are sung of heroism and valour, with great whimsy! |
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8 | 15000 |
Enables agent recruitment: Champions (province_to_province_own) Wealth: 2000 from culture (building_to_building_own) Food consumption: -150 (region_to_region_own) Unit experience: +2 for all recruits (province_to_province_own) Public order: +23 (province_to_province_own) Immigration public order penalties: -60% (province_to_province_own) Army recruitment capacity: +2 (province_to_province_own) |
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17 |
Communal Grounds Level 5 Central Market When a single piece is worth more than a man, you know you're in the right trade. |
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6 | 14000 |
Enables agent recruitment: Spies (province_to_province_own) Road Development: 30 (region_to_region_own) Wealth: +15% from commercial buildings (province_to_regions_own_in_adjacent_province) Wealth: 3000 from commerce (building_to_building_own) Public order: -8 (province_to_province_own) Squalor: +6 (region_to_region_own) |
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18 |
Communal Grounds Level 5 Warlord's Castle "Step inside for your audience. Don't touch the mead horn. Or that skull…" |
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8 | 15000 |
Enables agent recruitment: Champions (province_to_province_own) Maximum amount of active Champions increased by +1 (factionwide) Wealth: 1500 from culture (building_to_building_own) Food consumption: -150 (region_to_region_own) Unit experience: +2 for all recruits (province_to_province_own) Public order: +16 (province_to_province_own) Public order: +1 from established authority (all provinces) Army recruitment capacity: +2 (province_to_province_own) |
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