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Gaetulians Buildings
Military Upgrades Buildings
Military Upgrades
Military Upgrades | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military Upgrades Level 1 Supply Storage Generals might win wars, but quartermasters win battles. |
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2 | 2000 |
Unit experience: +1 for all recruits (province_to_province_own) |
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2 |
Military Upgrades Level 2 Blacksmith The modern world is born of the forge. |
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3 | 3000 |
Unit experience: +1 for all recruits (province_to_province_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) Weaponsmithing I: +5% melee damage for all unit recruits (province_to_province_own) |
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3 |
Military Upgrades Level 2 Armourer A leather breastplate will stop a spear, if only for a moment. |
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3 | 3000 |
Unit experience: +1 for all recruits (province_to_province_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) Armour smithing I: +5% armour for all unit recruits (province_to_province_own) Shield crafting I: +5% shield effectiveness for shield-bearing unit recruits (province_to_province_own) |
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4 |
Military Upgrades Level 2 Carpenter Working wood into useful objects is a valuable skill. |
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3 | 3000 |
Unit experience: +1 for all recruits (province_to_province_own) Hull strength: +5% (building_to_sea_region_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) Fletching I: +5% ammunition for missile unit recruits (province_to_province_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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5 |
Military Upgrades Level 3 Weaponsmith The right blade won't just take lives, it will save yours. |
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4 | 5000 |
Unit experience: +1 for all recruits (province_to_province_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) Weaponsmithing II: +10% melee damage for all unit recruits (province_to_province_own) |
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6 |
Military Upgrades Level 3 Armoury Clad a man in armour, put a sword in his hand, and he may defend the Empire. |
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4 | 5000 |
Unit experience: +1 for all recruits (province_to_province_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) Armour smithing II: +10% armour for all unit recruits (province_to_province_own) Shield crafting II: +10% shield effectiveness for shield-bearing unit recruits (province_to_province_own) |
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7 |
Military Upgrades Level 3 Carpentry Workshop All great buildings, and the power they demonstrate, start here. |
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4 | 5000 |
Unit experience: +1 for all recruits (province_to_province_own) Hull strength: +10% (building_to_sea_region_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) Fletching II: +10% ammunition for missile unit recruits (province_to_province_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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8 |
Military Upgrades Level 4 Royal Weaponsmith "My enemies will tremble before the prowess of my arms!" |
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5 | 8000 |
Unit experience: +1 for all recruits (province_to_province_own) Public order: -8 (province_to_province_own) Squalor: +8 (region_to_region_own) Weaponsmithing III: +15% melee damage for all unit recruits (province_to_province_own) |
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9 |
Military Upgrades Level 4 Royal Armoury Armour fit for a king, and for the defenders of kings. |
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5 | 8000 |
Unit experience: +1 for all recruits (province_to_province_own) Public order: -8 (province_to_province_own) Squalor: +8 (region_to_region_own) Armour smithing III: +15% armour for all unit recruits (province_to_province_own) Shield crafting III: +15% shield effectiveness for shield-bearing unit recruits (province_to_province_own) |
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10 |
Military Upgrades Level 4 Siege Workshop The engines of death and destruction, hewn from the humble tree. |
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5 | 8000 |
Unit experience: +1 for all recruits (province_to_province_own) Hull strength: +20% (building_to_sea_region_own) Public order: -8 (province_to_province_own) Squalor: +8 (region_to_region_own) Fletching III: +15% ammunition for missile unit recruits (province_to_province_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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