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Dacia Faction
Dacia Buildings
Town Industry Buildings
Town Industry
Town Industry | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Town Industry Level 1 Local Industry Industrious people are happy people. |
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1 | 1000 |
Wealth: 375 from industry (building_to_building_own) |
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2 |
Town Industry Level 2 Tanner A tanned hide is a valuable one. |
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2 | 1500 |
Wealth: 600 from industry (building_to_building_own) Wealth: +5% from animal husbandry buildings (province_to_region_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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3 |
Town Industry Level 2 Quarry Made by the earth, cut by man. |
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2 | 1500 |
Construction cost: -5% (province_to_region_own) Wealth: 600 from industry (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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4 |
Town Industry Level 3 Leatherworker "Here we make the hide durable. You don't want to know how." |
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3 | 2500 |
Wealth: 1000 from industry (building_to_building_own) Wealth: +10% from animal husbandry buildings (province_to_region_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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5 |
Town Industry Level 3 Stone Cutter Great buildings are hewn from great stones. |
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3 | 2500 |
Construction cost: -10% (province_to_region_own) Wealth: 1000 from industry (building_to_building_own) Public order: -4 (province_to_province_own) Squalor: +4 (region_to_region_own) |
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6 |
Town Industry Level 4 Leather Manufacture Thick skin will serve you well; a thick cuirass better. |
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4 | 4000 |
Wealth: 1650 from industry (building_to_building_own) Wealth: +15% from animal husbandry buildings (province_to_region_own) Public order: -10 (province_to_province_own) Squalor: +10 (region_to_region_own) |
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7 |
Town Industry Level 4 Builder's Workshop When workers live on-site their productivity improves. |
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4 | 4000 |
Construction cost: -15% (province_to_region_own) Wealth: 1650 from industry (building_to_building_own) Public order: -10 (province_to_province_own) Squalor: +10 (region_to_region_own) |
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