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Judea Faction
Judea Buildings
City Industry Buildings
City Industry
City Industry | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Industry Level 1 Workshops The hard-working, beating heart of any city. |
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1 | 1000 |
Wealth: 375 from industry (building_to_building_own) |
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2 |
City Industry Level 2 Adobe Dryer Simple clay makes greatness possible. |
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2 | 1500 |
Wealth: 450 from industry (building_to_building_own) Wealth: 450 from commerce (building_to_building_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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3 |
City Industry Level 2 Tilemaker Beautiful art calls for beautiful materials. |
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2 | 1500 |
Wealth: 750 from industry (building_to_building_own) Wealth: +5% from cultural buildings (province_to_region_own) Public order: -2 (province_to_province_own) Squalor: +2 (region_to_region_own) |
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4 |
City Industry Level 3 Adobe Maker Drying bricks and tiles in the sun requires space |
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3 | 2500 |
Wealth: 750 from industry (building_to_building_own) Wealth: 750 from commerce (building_to_building_own) Public order: -5 (province_to_province_own) Squalor: +5 (region_to_region_own) |
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5 |
City Industry Level 3 Mosaic Cutter Not the outward appearance of things, but their inner significance… |
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3 | 2500 |
Wealth: 1250 from industry (building_to_building_own) Wealth: +10% from cultural buildings (province_to_region_own) Public order: -5 (province_to_province_own) Squalor: +5 (region_to_region_own) |
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6 |
City Industry Level 4 Adobe Kilns Well-fired bricks and tiles speed great works to completion. |
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4 | 4000 |
Wealth: 1250 from industry (building_to_building_own) Wealth: 1250 from commerce (building_to_building_own) Public order: -10 (province_to_province_own) Squalor: +10 (region_to_region_own) |
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7 |
City Industry Level 4 Mosaic Workshop One man creates art, many artists create profit. |
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4 | 4000 |
Wealth: 2000 from industry (building_to_building_own) Wealth: +15% from cultural buildings (province_to_region_own) Public order: -10 (province_to_province_own) Squalor: +10 (region_to_region_own) |
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