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Taifa of Zaragoza (Age of Charlemagne) Buildings
Town Buildings
Town
Town | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Town Level 1 Ruined Village The husk of a once-thriving settlement, its inhabitants scattered to the winds. |
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1 | 0 | |||||
2 |
Town Level 2 Hamlet Small communities thrive through shared endeavour. |
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4 | 2400 |
Road Development: 5 (region_to_region_own) Wealth: 150 from subsistence (building_to_building_own) Food consumption: -10 (region_to_region_own) |
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3 |
Town Level 3 Village For most people, a village is their whole world. |
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5 | 3600 |
Road Development: 10 (region_to_region_own) Wealth: 200 from subsistence (building_to_building_own) Food consumption: -20 (region_to_region_own) Growth: +1 (province_to_province_own) Public order: +2 (province_to_province_own) |
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4 |
Town Level 4 Town Small towns breed ambitious men. |
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6 | 4800 |
Road Development: 30 (region_to_region_own) Wealth: 250 from subsistence (building_to_building_own) Food consumption: -40 (region_to_region_own) Growth: +2 (province_to_province_own) Public order: +3 (province_to_province_own) Squalor: +1 (region_to_region_own) |
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5 |
Town Level 5 Country Town Behind their walls, these people are the strength of an Empire. |
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7 | 6000 |
Road Development: 40 (region_to_region_own) Wealth: 300 from subsistence (building_to_building_own) Food consumption: -80 (region_to_region_own) Growth: +3 (province_to_province_own) Public order: +4 (province_to_province_own) Squalor: +2 (region_to_region_own) Settlement has basic walls. (region_to_region_own) Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own) |
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