Town |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
![Ruined Village](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_settlement_ruin.png) |
Town Level 1
Ruined Village
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
|
1 |
0 |
|
|
|
2 |
![Hamlet](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_minor_generic_1.png) |
Town Level 2
Hamlet
Small communities thrive through shared endeavour.
|
4 |
2400 |
Road Development: 5 (region_to_region_own)
Wealth: 150 from subsistence (building_to_building_own)
Food consumption: -10 (region_to_region_own)
|
|
|
3 |
![Village](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_minor_generic_2.png) |
Town Level 3
Village
For most people, a village is their whole world.
|
5 |
3600 |
Road Development: 10 (region_to_region_own)
Wealth: 200 from subsistence (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +2 (province_to_province_own)
|
|
|
4 |
![Town](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_minor_generic_3.png) |
Town Level 4
Town
Small towns breed ambitious men.
|
6 |
4800 |
Road Development: 30 (region_to_region_own)
Wealth: 250 from subsistence (building_to_building_own)
Food consumption: -40 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +1 (region_to_region_own)
|
|
|
5 |
![Country Town](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_minor_generic_4.png) |
Town Level 5
Country Town
Behind their walls, these people are the strength of an Empire.
|
7 |
6000 |
Road Development: 40 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Growth: +3 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
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