City |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
![Ruined City](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_settlement_ruin.png) |
City Level 1
Ruined City
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
|
1 |
0 |
Settlement has basic walls. (region_to_region_own)
|
|
|
2 |
![Small City](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_major_1.png) |
City Level 2
Small City
The humble building blocks of greatness.
|
5 |
3000 |
Road Development: 10 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|
3 |
![City](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_major_2.png) |
City Level 3
City
A respectable, growing hub of industrious endeavour.
|
6 |
6000 |
Road Development: 20 (region_to_region_own)
Wealth: 400 from subsistence (building_to_building_own)
Food consumption: -60 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|
4 |
![Large City](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_major_3.png) |
City Level 4
Large City
A beacon of culture and prosperity.
|
7 |
9000 |
Road Development: 50 (region_to_region_own)
Wealth: 500 from subsistence (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +5 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|
5 |
![Royal City](https://www.honga.net/totalwar/attila/images/attila/buildings/icons/att_bld_sassanid_city_major_4.png) |
City Level 5
Royal City
Scale and grandeur that defines civilization.
|
8 |
12000 |
Road Development: 60 (region_to_region_own)
Wealth: 600 from subsistence (building_to_building_own)
Food consumption: -140 (region_to_region_own)
Growth: +8 (province_to_province_own)
Public order: +6 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
|
|
|