

Minareted Mosque
All must hear the call to prayer.The mosque is the most important place for the faithful Muslim, much like the church is to the Christian equivalent. The first mosque is widely (though not totally) considered to be the Masjid-al-Haram (also now known as the Great Mosque of Mecca) and is built around the Kaaba - a small, black building considered to be the 'house of God' - Islam's most sacred site, the one to which all Muslims face when called to prayer. All other mosques have a prayer hall known as the 'musallah'. The far wall of this room is called the 'qibla wall' ('qibla' being the direction Muslims must face at prayer) and should directly face the Kaaba, no matter the distance. Early mosques were relatively unassuming structures, but over time they developed more decorative features, such as domes and minarets. Yet the onion-domed, needling minarets were also built with a specific purpose - from their apex, the call to prayer ('adhan') was issued five times a day. Although mosques could be relied upon to have certain distinguishing features, they were nevertheless different depending on their location and surrounding culture - for instance, the mosques in Iran and Jerusalem are visually different from those in Al-Andalus. The Umayyad rulers of Al-Andalus were determined to create a mosque to rival those of Baghdad and Jerusalem, and so built a magnificent example atop a Christian cathedral already established in Cordoba. An impressive structure by any stretch of the imagination, the mosque-cathedral contains 856 columns in its main hall, with gold filigree and ornate leafwork throughout. The structure still stands today as a world heritage site, though after the Reconquista it was returned to its original function as a cathedral.
Mosque
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Mosque
(cha_bld_mosque_1) Mosque Level 0 |
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Building Name Minareted Mosque |
Level Name cha_bld_mosque_2 |
Building Chain Mosque |
Building Level 2 |
Create Time 4 |
Create Cost 2000 |
Effects





Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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