Market Town
Every ambitious merchant has to start somewhere.Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held. Gradually, over time, settlements grew up around markets as it made sense to live close to your means of income.
Town
Building Name Market Town |
Level Name cha_bld_market_town_2 |
Building Chain Town |
Building Level 3 |
Create Time 4 |
Create Cost 4000 |
Effects
Wealth: 225 from commerce (building_to_building_own)Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (cha_gen_levy_skirm) Levy Skirmishers Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy. |
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160 | 170 | 170 | 70 | 80 | 7 | 5 | 7 | 9 | 2 | 22 | 6 | 100 | 26 | |||||
2 |
Melee Infantry / Spear Infantry / (cha_gen_levy_spear) Levy Spearmen To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat. |
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160 | 150 | 150 | 25 | 32 | 25 | 50 | 6 | 100 | 30 |
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