

Manor
The lord of the manor dictates the lives of all who live upon it.With the collapse the Empire, Europe of the Middle Ages evolved the Roman villa system into three elements; the feudal system, manorialism and serfdom. Feudalism divided the king's land into territories (or 'fiefs'), which were ruled by vassals in his name. Most of the land in Carolingian Europe was held 'allodially', meaning the vassal was vested with total control and (importantly) defence of the land in the name of the king. Manorialism legitimised the power they had, as the manor became the centre of local legal and economic authority. The lord of the manor became the most important local figure, his subjects tasked with working the surrounding land of the estate. At the bottom of this system (often represented by a triangle with the king at the apex) were the serfs, who were made to work the land in a system only slightly removed from slavery. The serfs worked the land for their own gain, but owed their masters a share of the produce that was grown. They were dependant on the lord's land to work, and were legally bound never to leave his service.
Town
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Building Name Manor |
Level Name cha_bld_manor_1 |
Building Chain Town |
Building Level 2 |
Create Time 2 |
Create Cost 2000 |
Effects




Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (cha_gen_levy_skirm) Levy Skirmishers Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy. |
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160 | 170 | 170 | 70 | 80 | 7 | 5 | 7 | 9 | 2 | 22 | 6 | 100 | 26 | |||||
2 |
Melee Infantry / Spear Infantry / (cha_gen_levy_spear) Levy Spearmen To fight and maybe die, when the alternative is certain death, motivates the levied man somewhat. |
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160 | 150 | 150 | 25 | 32 | 25 | 50 | 6 | 100 | 30 |
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