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Nordalbingia (Age of Charlemagne) City Level 2
Long Hall
The warrriors gather here to celebrate, or drown, the day's events.The courts of barbarian kings and warlords were markedly different from the more 'civilised' courts and palaces of the Franks or the Muslim caliphates. For instance, built atop the tradition of tribal communes and chieftain's feasting halls, the courts and councils of Saxon and Viking kings were often places of revelry, where feasting and celebrating took place. The king also called together chieftains to meet in a gathering known as a 'thing' (in the Nordic countries) or a 'folkmoot' (in Anglo-Saxon ones). This was a place where grievances could be aired and issues of general policy and direction could be discussed.
City
Building Name Long Hall |
Level Name cha_bld_long_hall_1 |
Building Chain City |
Building Level 2 |
Create Time 2 |
Create Cost 2000 |
Effects
Food consumption: -20 (region_to_region_own)Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (cha_sax_levy_javelinmen) Levy Javelinmen Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy. |
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160 | 170 | 170 | 70 | 80 | 7 | 5 | 7 | 14 | 2 | 22 | 6 | 100 | 26 | |||||
2 |
Cavalry / Missile Cavalry / (cha_sax_scout_cav) Scout Cavalry Ahead of the man force, these men give sight beyond sight. |
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80 | 400 | 425 | 90 | 80 | 5 | 2 | 37 | 32 | 40 | 33 | 10 | 150 | 34 | |||||
3 |
Melee Infantry / Melee Infantry / (cha_sax_seax_band) Seax Band Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time. |
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160 | 300 | 300 | 37 | 32 | 14 | 44 | 6 | 100 | 34 |
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