Hall of Elders
Listen to his words, for he is wise beyond the understanding of mortal men.Nights were long, cold, and dark on the steppes and in the forests of Europe. Bringing everyone in a group together around a large fire, sometimes in a large, communal hall, kept them warm and allowed hot meals to be shared, ensuring everyone got their fair share. This in turn engendered a sense of community, kept most predators at bay, and instilled a feeling of safety amongst the tribe members. In practice, a large fire was constructed in a circle, and everyone sat around it, talking, eating, drinking, and huddling together for warmth and companionship. Of course, communal spaces also served other important purposes. Stories were passed down from generation to generation this way; tribal histories and legends gradually melded together until they became one and the same. A gathering of the entire group also gave its leaders the opportunity to reveal their plans to everyone at once, and deal with any questions or concerns they may have.
Hall of Elders
Hall of Stories
(cha_bld_hall_elders_1) Hall of Elders Level 0 |
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Building Name Hall of Elders |
Level Name cha_bld_hall_elders_2 |
Building Chain Hall of Elders |
Building Level 2 |
Create Time 4 |
Create Cost 4000 |
Effects
Wealth: 250 from culture (building_to_building_own)Research rate: +20% (factionwide)
Imperium: +20 Imperium points (faction_to_faction_own_unseen)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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