Food Trader
We all need to eat. This man profits from that simple fact.Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.
Food Market
Food Market
(cha_bld_food_market_1) Food Market Level 0 |
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Building Name Food Trader |
Level Name cha_bld_food_market_2 |
Building Chain Food Market |
Building Level 2 |
Create Time 4 |
Create Cost 4000 |
Effects
Wealth: 150 from commerce (building_to_building_own)Food: +40 from commerce (region_to_region_own)
Growth: +4 (province_to_province_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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