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Manor Farm
Land is power, granted to vassals and retainers, in return for their fealty.Agriculture, especially in dry climes, was and remains a difficult endeavour. Water is the crucial factor: rivers and flood plains might be good for growing crops, but a flood can wash away good soil instead of renewing the land. In more arid areas, farmers are reliant on canals and qanats for irrigation, and water must be managed carefully. As a result, good farmland is often at a premium. Farms produced wheat, barley, olives and wine, as well enabling the husbandry of cattle, goats and sheep.
Fields
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Fields
(cha_bld_fields_1) Fields Level 0 |
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Building Name Manor Farm |
Level Name cha_bld_fields_3 |
Building Chain Fields |
Building Level 3 |
Create Time 6 |
Create Cost 3000 |
Require Technology ![]() Irrigation Techniques |
Effects





Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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