Fortified Town
Behind their walls, these people are the strength of an Empire.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.
Town
Building Name Fortified Town |
Level Name bel_bld_roman_city_minor_4 |
Building Chain Town |
Building Level 5 |
Create Time 7 |
Create Cost 6000 |
Effects
Road Development: 40 (region_to_region_own)Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -80 (region_to_region_own)
Growth: +3 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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