Hunting Grounds
In touch with the ground. On the hunt.The concept of "The Hunt" predates recorded history; earlier human ancestors relied on hunting to survive, making it a cornerstone of the species. Despite the advent of farming and agriculture, hunting remained important as both a means of sustenance and recreation. Economically speaking, hides fetched as high a price as animal meat did. All cultures worshipped their own hunting deities; the Romans worshipped Diana, and the Greeks hailed Artemis. The religions of the barbarians were generally more nature-oriented, as they hunted far more than their 'civilised' neighbours. It is possible that the Celtic god Cernunnos, the 'horned god', was connected to the practice, as he shared many traits with other pagan hunting deities.
Fur Production
Building Name Hunting Grounds |
Level Name bel_bld_all_resources_furs_1 |
Building Chain Fur Production |
Building Level 1 |
Create Time 2 |
Create Cost 2500 |
Effects
Wealth: 100 from commerce (building_to_building_own)Food: +30 from animal husbandry (region_to_region_own)
Resource production: 10 furs (building_to_building_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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