Temple of the Moon
The Lord of the Ibex shall guide your way through the dark.Almaqah was both moon and sun god in Sabaean culture. He is recognised widely as a protector, defending his people - the "Children of Almaqah" - and depicted with a cluster of lightning bolts and a scythe-like weapon. Although generally considered a god of the moon, Almaqah is also the male counterpart to the Mesopotamian sun god, Shamash, which makes him a sun deity as well. His sacred animal was the bull, although he was also known as the "Lord of the Ibex" - the wild mountain goats being another sacred animal in the Arabian polytheistic pantheon. It seems Almaqah's influence was not merely confined to Arabia - it was also felt much further afield; there is evidence for temples dedicated to him as far west as Yeha and Addi Akawehm in the northern Ethiopian province of Tigray. According to steles found elsewhere in Tigray, Yeha's Temple of Almaqah was the central place of worship for the entire region.
Semitic Paganism
Building Name Temple of the Moon |
Level Name att_bld_eos_religion_semitic_major_3 |
Building Chain Semitic Paganism |
Building Level 3 |
Create Time 4 |
Create Cost 4500 |
Require Resource |
Effects
Enables agent recruitment: Priests (province_to_province_own)Wealth: +30% from agricultural and animal husbandry buildings (province_to_region_own)
Food consumption: -90 (region_to_region_own)
Public order: +7 (province_to_province_own)
Religious influence: +7 Semitic Paganism (region_to_region_own)
Religious osmosis: +1 Semitic Paganism (province_to_province_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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