Food Trader
"Meat! Fresh meat! GOOD meat!"Agriculture and trade were the main components of the desert kingdoms’ economies, as well as being the chief source of income for their people. Whereas farming occurred in the lands surrounding settlements, trade happened in the busy streets of their ports and cities, in countless markets and bazaars. Crops grown and livestock raised elsewhere were brought to market for sale or to barter for other goods, depending on individual need. Of course, such business was taxed by the state in order to fill its coffers and enable it to undertake large-scale construction projects or field great armies against its enemies. Their position along the Silk Road meant that places like Aksum, Himyar, and Sassanid Persia became extremely wealthy very quickly. Although kings and merchants knew vast wealth as a result, it is likely that little of the profit found its way back to the ordinary farmer or market stallholder; he generally lived little-more than a hand-to-mouth existence, and in poor conditions.
City Centre
Building Name Food Trader |
Level Name att_bld_eastern_sassanid_civic_market_food_3 |
Building Chain City Centre |
Building Level 3 |
Create Time 4 |
Create Cost 4000 |
Effects
Enables agent recruitment: Spies (province_to_province_own)Road Development: 15 (region_to_region_own)
Wealth: +10% from agricultural and animal husbandry buildings (province_to_region_own)
Wealth: 250 from commerce (building_to_building_own)
Food: +70 from commerce (region_to_region_own)
Public order: -2 (province_to_province_own)
Squalor: +3 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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