Imperial Palace
The true power of the east, made real before your eyes.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Varying in style, but not in purpose, palaces of local governors, satraps and Persian royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex at Persepolis or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were designed to awe. They were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated and diplomacy, politics and wars were planned.
City Centre
Building Name Imperial Palace |
Level Name att_bld_eastern_sassanid_civic_court_palace_5_legendary |
Building Chain City Centre |
Building Level 5 |
Create Time 8 |
Create Cost 15000 |
Require Technology Divine Sanction |
Effects
Enables agent recruitment: Champions (province_to_province_own)Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 2500 from culture (building_to_building_own)
Food consumption: -160 (region_to_region_own)
Tax rate: +18% (province_to_province_own)
Public order: +16 (province_to_province_own)
Public order: +1 from established authority (all provinces)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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