Village
For most people, a village is their whole world.Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.
Town
Building Name Village |
Level Name att_bld_eastern_sassanid_city_minor_generic_2 |
Building Chain Town |
Building Level 3 |
Create Time 5 |
Create Cost 3600 |
Require Technology Cultural Assimilation |
Effects
Road Development: 10 (region_to_region_own)Wealth: 200 from subsistence (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +2 (province_to_province_own)
Provides Garrison Army
(att_des_amazigh_raiders)
Melee Cavalry
(att_des_desert_levy)
Spear Infantry
(att_des_desert_mounted_javelinmen)
Missile Cavalry
(att_des_desert_mounted_skirmishers)
Missile Cavalry
(att_des_desert_raiders)
Melee Cavalry
(att_des_desert_spears)
Spear Infantry
(att_des_desert_tribesmen)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (att_des_desert_levy) Desert Levy The levy fight because they must. War is unforgiving. The desert even more so. |
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160 | 300 | 230 | 24 | 32 | 24 | 34 | 33 | 93 | 34 |
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