Left Panel
Suebian Separatists Port Level 5
Trade Port
Ships from all over the world dock here to trade their wares.Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.
Port
Building Name Trade Port |
Level Name att_bld_all_resources_port_trade_4 |
Building Chain Port |
Building Level 5 |
Create Time 8 |
Create Cost 8000 |
Require Technology Royal Minting |
Effects
Road Development: 40 (region_to_region_own)Wealth: 1250 from commerce (building_to_building_own)
Wealth: 1250 from maritime commerce (building_to_building_own)
Public order: -6 (province_to_province_own)
Squalor: +6 (region_to_region_own)
Provides Garrison Army
Skeid Longship - Germanic Archer Marauders
(att_shp_ger_archers_lon_light)
Missile Ship
(att_shp_ger_archers_lon_light)
Missile Ship
Skeid Longship - Germanic Bow Marauders
(att_shp_ger_bow_lon_light)
Missile Ship
(att_shp_ger_bow_lon_light)
Missile Ship
Skeid Longship - Germanic Bowman Marauders
(att_shp_ger_bowmen_lon_light)
Missile Ship
(att_shp_ger_bowmen_lon_light)
Missile Ship
Snekkja Longship - Germanic Light Marauders
(att_shp_ger_light_marauders_lon_light)
Melee Ship
(att_shp_ger_light_marauders_lon_light)
Melee Ship
Snekkja Longship - Germanic Marauders
(att_shp_ger_marauders_lon_light)
Melee Ship
(att_shp_ger_marauders_lon_light)
Melee Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_ram) Strike Liburnian - Germanic Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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20 | 230 | 230 | 1800 | 6 | 48 | 32 | 33 | 20 | 40 | 97 | 34 | |||||||
2 |
Light Ship / Missile Ship / (att_shp_ger_bow_lon_light) Skeid Longship - Germanic Bow Marauders This ship and the men it bears are as strong as wind and tide. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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56 | 210 | 160 | 600 | 9 | 35 | 150 | 3 | 4 | 5 | 6 | 1 | 1 | 3 | 78 | 34 | |||
3 |
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light) Snekkja Longship - Germanic Light Marauders These small, swift vessels are the ideal tool for raiding. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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56 | 300 | 220 | 1800 | 7 | 24 | 32 | 10 | 44 | 25 | 118 | 34 |
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