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Roman Separatists Spice Trading Port Level 4
Oriental Port
The sea is a gateway to the wider world.The Silk Road was in almost continual use for 1,500 years, making it one of the longest running trade routes in history. The volume of highly-desirable oriental goods sent along the route reached its peak during the rule of the Roman emperors and tailed-off sharply following the Empire's collapse during the 5th century AD. In order to supply Roman demand, oriental traders established sea routes from China in addition to the busy land ones in order to save journey time and increase profits, navigating around south east Asia or over-land to India, then by sea to east Africa and the Egyptian Red Sea coast before finally crossing Egypt into the Mediterranean.
Spice Trading Port
Building Name Oriental Port |
Level Name att_bld_all_resources_port_spice_3 |
Building Chain Spice Trading Port |
Building Level 4 |
Create Time 6 |
Create Cost 5000 |
Effects
Road Development: 30 (region_to_region_own)Wealth: 500 from maritime commerce (building_to_building_own)
Public order: -4 (province_to_province_own)
Resource production: 80 spices (building_to_building_own)
Squalor: +4 (region_to_region_own)
Provides Garrison Army
Liburnian Galley - Byzantine Marines
(att_shp_er_light_marines_lib_heavy)
Melee Ship
(att_shp_er_light_marines_lib_heavy)
Melee Ship
Liburnian Skirmisher - Roman Bowman Marines
(att_shp_rom_bowmen_lib_light)
Missile Ship
(att_shp_rom_bowmen_lib_light)
Missile Ship
Liburnian Galley - Roman Light Marines
(att_shp_rom_light_marines_lib_light)
Melee Ship
(att_shp_rom_light_marines_lib_light)
Melee Ship
Liburnian Skirmisher - Roman Skirmisher Marines
(att_shp_rom_skirmisher_lib_light)
Missile Ship
(att_shp_rom_skirmisher_lib_light)
Missile Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Artillery Ship / (att_shp_rom_artillery_lib_light) Artillery Liburnian - Roman Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 525 | 525 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
2 |
Light Ship / Melee Ship / (att_shp_rom_light_marines_lib_light) Liburnian Galley - Roman Light Marines These light, fast ships are ideal for coastal patrol duty. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 300 | 300 | 1800 | 7 | 26 | 40 | 2 | 40 | 40 | 120 | 34 | |||||||
3 |
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light) Liburnian Skirmisher - Roman Skirmisher Marines Skirmish tactics require light, swift ships, like this liburnian. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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64 | 275 | 275 | 600 | 9 | 90 | 80 | 6 | 3 | 5 | 6 | 1 | 31 | 8 | 78 | 34 |
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