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Taifa of Zaragoza (Age of Charlemagne) Port Level 4
Military Wharf
A maritime power needs somewhere to berth its fleet.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Wharf |
Level Name att_bld_all_resources_port_military_3 |
Building Chain Port |
Building Level 4 |
Create Time 6 |
Create Cost 5000 |
Effects
Unit experience: +1 for all ship recruits (building_to_sea_region_own_provincewide)Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +4 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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