Left Panel
Suebian Separatists Port Level 3
Military Jetties
A safe quay from which to launch raids.A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.
Port
Building Name Military Jetties |
Level Name att_bld_all_resources_port_military_2 |
Building Chain Port |
Building Level 3 |
Create Time 4 |
Create Cost 3000 |
Effects
Navy recruitment capacity: +1 (building_to_sea_region_own)Squalor: +2 (region_to_region_own)
Provides Garrison Army
Skeid Longship - Germanic Archer Marauders
(att_shp_ger_archers_lon_light)
Missile Ship
(att_shp_ger_archers_lon_light)
Missile Ship
Battery Liburnian - Germanic Artillery Crew
(att_shp_ger_artillery_dbl_lib_light)
Artillery Ship
(att_shp_ger_artillery_dbl_lib_light)
Artillery Ship
Artillery Liburnian - Germanic Artillery Crew
(att_shp_ger_artillery_lib_light)
Artillery Ship
(att_shp_ger_artillery_lib_light)
Artillery Ship
Skeid Longship - Germanic Bow Marauders
(att_shp_ger_bow_lon_light)
Missile Ship
(att_shp_ger_bow_lon_light)
Missile Ship
Skeid Longship - Germanic Bowman Marauders
(att_shp_ger_bowmen_lon_light)
Missile Ship
(att_shp_ger_bowmen_lon_light)
Missile Ship
Snekkja Longship - Germanic Light Marauders
(att_shp_ger_light_marauders_lon_light)
Melee Ship
(att_shp_ger_light_marauders_lon_light)
Melee Ship
Snekkja Longship - Germanic Marauders
(att_shp_ger_marauders_lon_light)
Melee Ship
(att_shp_ger_marauders_lon_light)
Melee Ship
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Artillery Ship / (att_shp_ger_artillery_lib_light) Artillery Liburnian - Germanic Artillery Crew The combination of speed and firepower make this ship a worthy addition to any fleet. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
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56 | 525 | 400 | 1200 | 5 | 500 | 500 | 1 | 7 | 6 | 2 | 2 | 3 | 80 | 34 | ||||
2 |
Light Ship / Ramming Ship / (att_shp_ger_boatment_lib_light_ram) Strike Liburnian - Germanic Light Boatmen A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
|||||||||||||||||
20 | 230 | 230 | 1800 | 6 | 48 | 32 | 33 | 20 | 40 | 97 | 34 | |||||||
3 |
Light Ship / Missile Ship / (att_shp_ger_bow_lon_light) Skeid Longship - Germanic Bow Marauders This ship and the men it bears are as strong as wind and tide. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
|||||||||||||||||
56 | 210 | 160 | 600 | 9 | 35 | 150 | 3 | 4 | 5 | 6 | 1 | 1 | 3 | 78 | 34 | |||
4 |
Light Ship / Melee Ship / (att_shp_ger_light_marauders_lon_light) Snekkja Longship - Germanic Light Marauders These small, swift vessels are the ideal tool for raiding. Fighting effectively at sea takes skill, courage, and sea-legs in abundance. |
|||||||||||||||||
56 | 300 | 220 | 1800 | 7 | 24 | 32 | 10 | 44 | 25 | 118 | 34 |
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