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Master Necromancer (Corpse Cart)

Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.

As a man follows the dark path of the Necromancer, he becomes ever more detached from his mortal roots. Morbidly questing after the secrets of death, a Necromancer deeply steeped in the lore of the dead stands on the threshold between worlds, neither wholly alive, nor one of the Undead. His body twisted with unholy power, his mind seared by the horrors he has witnessed, a Necromancer often has more in common with his lurching, moaning minions than with the living he seeks to slay.

Master Necromancer (Corpse Cart)

Unit Name

Master Necromancer (Corpse Cart)

Main Unit Key

wh_dlc04_vmp_cha_master_necromancer_1

Land Unit Key

wh_dlc04_vmp_cha_master_necromancer_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

875

Recruitment Cost

1000

Upkeep Cost

325

Engine Missile Damage

0

├ Engine

wh_dlc04_vmp_veh_corpse_cart

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

33

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_vmp_staff_hero

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

33

├ Base Defence

33

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh_main_vmp_cloth_barded

├ Armour Defence

45

└ Shield Armour

0

Health

5156

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

5140

├ Mount

wh_dlc04_vmp_mnt_zombie_corpse_cart

├ Mount Entity

wh_dlc04_vehicle_zombie_corpse_cart

├ Mount Speed

23

└ Mount Health

8

Leadership (Base Morale)

66

Abilities

  • Vigour Mortis
    The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
  • Undeath Resurgent
    Arise! Do not falter! Do not crumble! Back to life once more!
  • Master of the Dead
    Necromancers can not only marshall the dead, but leech the power from any souls fleeing their mortal remains.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
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