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HomeHome / Total War: WARHAMMER / Clan Angrund / Units / The Grumbling Guard (Longbeards - Great Weapons)
The Grumbling Guard (Longbeards - Great Weapons) Clan AngrundClan Angrund Melee Infantry

The Grumbling Guard (Longbeards - Great Weapons)

All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.

Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).

The Grumbling Guard (Longbeards - Great Weapons)

Unit Name

The Grumbling Guard (Longbeards - Great Weapons)

Main Unit Key

wh_dlc06_dwf_inf_old_grumblers_0

Land Unit Key

wh_dlc06_dwf_inf_old_grumblers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

38

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_main_dwf_longbeards_axe_great

├ Melee Damage Base

7

├ Melee Damage Ap

25

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

47

├ Base Defence

47

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh_main_dwf_heavy_improved

├ Armour Defence

95

└ Shield Armour

0

Health

71

├ Man Entity

wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers

├ Man Speed

26

├ Man Health

8

└ Bonus Hit Points

63

Leadership (Base Morale)

87

Abilities

  • The Old Grumblers
    Age, beard-length, and the courage that binds them; motivation, if any were needed, to fight on to the end.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Old Grumblers
    Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' Lord be absent.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer