Marauder Chariot
With spinning scythes and a spike-laden chassis, this chariot causes maximum bloodshed with its devastating charge.Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. When they take to their war chariots, they fight with even more ruthlessness and fervour for the Dark Gods, slamming into enemy lines with bone-shattering speed, hurling enemies in all directions from the sheer force of the impact. The chariots utilised by the Marauders are similar to those used by the warriors of Chaos, pulled by hellish steeds, with spinning scythes forged to their wheels, and a spike-covered chassis to cause maximum bloodshed in a charge. The weapon of choice for the Marauder charioteers is the mighty halberd, providing ample damage output when the chariot is forced into close-up combat situations.
Unit Name Marauder Chariot |
Main Unit Key wh_main_nor_cav_chaos_chariot |
Land Unit Key wh_main_nor_cav_chaos_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 8 |
Caste Generic |
Category War Machine |
Class Chariot |
Custom Battle Cost 780 |
Recruitment Cost 780 |
Upkeep Cost 195 |
0 |
├ Engine wh_main_chs_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 22 |
40 |
├ Melee Weapon wh_main_chs_chariot |
├ Melee Damage Base 30 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 18 |
Charge Bonus 76 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
85 |
├ Armour wh_main_full_plate |
├ Armour Defence 85 |
└ Shield Armour 0 |
1376 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1360 |
├ Mount wh_main_nor_mnt_warhorse_chariot |
├ Mount Entity wh_main_cavalry_standard_360_blood |
├ Mount Speed 80 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Attributes
No Attribute
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Corral
(wh_main_nor_stables_2) Level 1
Ruinous Stables
(wh_main_nor_stables_3) Level 2 |
Garrison Buildings | |
---|---|
x 1 |
Skull-Laden Embankment
(wh_main_nor_walls_2) Level 1
Wall of Carcasses
(wh_main_nor_walls_3) Level 2 |
Faction Availability | |
---|---|
Warhammer |