Glade GuardIn many ways, these warriors define the armies of Athel Loren - their bows and blades are at the forefront of any action.
When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser lord or lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.
Unit NameGlade Guard
Main Unit Keywh_dlc05_wef_inf_glade_guard_0
Land Unit Keywh_dlc05_wef_inf_glade_guard_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost550
├ Missile Weaponwh_dlc05_wef_standard_bow
├ Missile Damage14
├ Missile Ap Damage4
└ Base Reload Time2.4
Shots Per Minute125
├ Melee Weaponwh_dlc05_wef_sword_archer
├ Melee Damage Base23
├ Melee Damage Ap3
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence27
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc05_wef_inf_glade_guard_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points50
Leadership (Base Morale)60
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
|The Season of Revelation|