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Glade Guard Argwylon (The Season of Revelation)Argwylon (The Season of Revelation) Missile Infantry

Glade Guard

In many ways, these warriors define the armies of Athel Loren - their bows and blades are at the forefront of any action.

When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser lord or lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.

Glade Guard

Unit Name

Glade Guard

Main Unit Key

wh_dlc05_wef_inf_glade_guard_0

Land Unit Key

wh_dlc05_wef_inf_glade_guard_0

Naval Unit Key

wh_main_shp_transport

Soldiers

80

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

138

Missile Damage

18

├ Missile Weapon

wh_dlc05_wef_standard_bow

├ Projectile

wh_dlc05_wef_standard_arrow

├ Missile Damage

14

├ Missile Ap Damage

4

└ Base Reload Time

2.4

Accuracy

10

Range

160

Reload

80

Shots Per Minute

125

Ammunition

20

Melee Attack

20

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_dlc05_wef_sword_archer

├ Melee Damage Base

23

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

7

Melee Defence

27

├ Base Defence

27

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc05_wef_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

58

├ Man Entity

wh_dlc05_wef_inf_glade_guard_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Glade Guard Lv. 0 Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5)
Level 5
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_main_5)
Level 5
Garrison Buildings
Glade Guard x 2 Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Copse
Copse
(wh_dlc05_wef_settlement_minor_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_minor_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_minor_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3_coast)
Level 3