The Tithe (Zombies)
Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.
Unit Name The Tithe (Zombies) |
Main Unit Key wh_dlc04_vmp_inf_tithe_0 |
Land Unit Key wh_dlc04_vmp_inf_tithe_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 200 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 96 |
Melee Attack 10 |
18 |
├ Melee Weapon wh_main_vmp_sword_zombie |
├ Melee Damage Base 16 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 9 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_main_cloth |
├ Armour Defence 15 |
└ Shield Armour 0 |
54 |
├ Man Entity wh_dlc04_infantry_tithe_zombie_blood_dismembers |
├ Man Speed 25 |
├ Man Health 8 |
└ Bonus Hit Points 46 |
Leadership (Base Morale) 39 |
Abilities
- Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Undead
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Expendable
This unit is comparably cheap to recruit, maintain and replenish.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |