Beastlord (Razorgor Chariot)Savage masters of the battlefield, Beastlords join the fray with axes in hand and death in mind.
The Beastlords of the warherds are hairy, musclebound brutes possessed of a raw and savage might. They carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely-rendered tattoos. The threat of violence is implicit in their every gesture. Upon the battlefield a Beastlord is a force of untold destruction, gouging and butchering with horn, blade and claw.
Unit NameBeastlord (Razorgor Chariot)
Main Unit Keywh_dlc03_bst_cha_beastlord_1
Land Unit Keywh_dlc03_bst_cha_beastlord_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupChariot
Naval Unit GroupChariot
Custom Battle Cost1050
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_dlc03_bst_chariot_general_hero
├ Melee Damage Base110
├ Melee Damage Ap240
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry26
├ Base Defence20
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_dlc03_bst_cha_gor_hero_blood_dismember
├ Man Speed38
├ Man Health8
├ Bonus Hit Points4970
├ Mount Entitywh_dlc03_vehicle_bst_chariot_razorgor_blood
├ Mount Speed69
└ Mount Health8
Leadership (Base Morale)70
- Apocalyptic Vision
In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration.
- Call of Violence
"We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
- Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
|An Eye For An Eye|
|The Season of Revelation|