Crypt GhoulsCrypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.
Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.
Unit NameCrypt Ghouls
Main Unit Keywh_main_vmp_inf_crypt_ghouls
Land Unit Keywh_main_vmp_inf_crypt_ghouls
Naval Unit Keywh_main_shp_transport
Land Unit GroupCudgel Infantry
Naval Unit GroupCudgel Infantry
Custom Battle Cost500
├ Melee Weaponwh_main_claws_ghouls
├ Melee Damage Base36
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence24
└ Shield Defence0
├ Armour Defence10
└ Shield Armour0
├ Man Entitywh_main_vmp_inf_ghoul_blood_dismembers
├ Man Speed38
├ Man Health8
└ Bonus Hit Points46
Leadership (Base Morale)44
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.