Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.The Reiksguard Knights are the personal army of the Emperor. As an Elector Count, the Emperor also has direct command of his own provincial army - which in the case of Karl Franz are the regiments of Altdorf and the Reikland - but it is the Knights of the Reiksguard that form the symbol of his military strength. As befits their prestigious role and elite status, the Knights are equipped with the very finest weapons and suits of armour available. They ride fine destriers to war and the suits of gleaming plate armour in which they are clad are emblazoned with symbols of allegiance to the Emperor. Although few in number, the Reiksguard Knights are the most important part of the Emperor's army, for they are a symbol of the Empire's nobility and martial might. As such, when a unit of Reiksguard Knights takes to battle, it will typically form up proudly in the centre of the Empire battle line, the better to inspire the common soldiery and reassure them that the blessing of the Emperor is with them.
Unit Name Knights of the Blazing Sun |
Main Unit Key wh_dlc04_emp_cav_knights_blazing_sun_0 |
Land Unit Key wh_dlc04_emp_cav_knights_blazing_sun_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Shock Cavalry |
Naval Unit Group Shock Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 40 |
42 |
├ Melee Weapon wh_dlc04_emp_lance_blazing_sun |
├ Melee Damage Base 30 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 76 |
22 |
├ Base Defence 22 |
├ Shield wh_missile_block_30_metal |
└ Shield Defence 0 |
130 |
├ Armour wh_main_emp_full_plate_barded |
├ Armour Defence 100 |
└ Shield Armour 30 |
104 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 88 |
├ Mount wh_dlc04_emp_mnt_blazing_sun_warhorse |
├ Mount Entity wh_dlc04_emp_cavalry_blazing_sun_blood |
├ Mount Speed 72 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Warhammer |