Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit Name Chaos Marauders |
Main Unit Key wh_main_chs_inf_chaos_marauders_0 |
Land Unit Key wh_main_chs_inf_chaos_marauders_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 50 |
Melee Attack 34 |
28 |
├ Melee Weapon wh_main_chs_axe_marauders |
├ Melee Damage Base 22 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
28 |
├ Base Defence 28 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
50 |
├ Armour wh_main_chs_leather |
├ Armour Defence 15 |
└ Shield Armour 35 |
65 |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 57 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Requires Buildings | |
---|---|
Lv. 0 |
Tribal Relic
(wh_main_horde_chaos_marauders_1) Level 0
Trial Pit
(wh_main_horde_chaos_marauders_2) Level 1
Proving Grounds
(wh_main_horde_chaos_marauders_3) Level 2 |
Faction Availability | |
---|---|
Warhammer |