Questing Knights
He who undertakes the quest must never flinch and never waver, until at last he finds the sacred Grail, and sups.Since the days of Giles the Uniter, the Holy Grail has been the ultimate symbol of Bretonnian chivalry, and the ultimate goal of any true Knight has been to find it. He who begins the quest for the Grail relinquishes all his worldly possessions and all ties to his domain. Setting aside his lance, he instates another Knight to fulfil his duties of administration and protection prior to setting out upon the quest. The following months and years of the Questing Knight's life are filled with trials and hardships that strengthen his mind, body and soul. His path is a winding one, for he is pledged to never sleep two nights in the same place and never to yield in his search whilst he continues to draw breath.
Unit Name Questing Knights |
Main Unit Key wh_dlc07_brt_cav_questing_knights_0 |
Land Unit Key wh_dlc07_brt_cav_questing_knights_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 38 |
46 |
├ Melee Weapon wh_dlc07_brt_sword_great_questing |
├ Melee Damage Base 12 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 34 |
36 |
├ Base Defence 36 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh_main_brt_plate_full_barded |
├ Armour Defence 80 |
└ Shield Armour 0 |
104 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 88 |
├ Mount wh_dlc07_brt_mnt_questing_warhorse_barded |
├ Mount Entity wh_main_brt_cavalry_barded_blood |
├ Mount Speed 75 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Royal Stables
(wh_main_brt_stables_3) Level 2
Pegasus Aerie
(wh_main_brt_stables_4) Level 3
Royal Menagerie
(wh_main_brt_stables_5) Level 4 |
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |