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Dyemaker The EmpireThe Empire Dye Production Level 3

Dyemaker

Usually situated in the same noxious district as the tanners, a dye-maker’s plant also spills out fumes.

Those who work with dye rarely live to a good age, for they deal in acrid liquids and other foul brews to create colours for garments. This is done in order to keep up with the rapacious fashions of clashing colours that dominate the various courts of the Empire, Bretonnia, and especially Tilea. It is not for nothing that Tilean Princes are known as peacocks!

Dye Production

Cinnabar Mining Pit
Cinnabar Mining Pit
(wh_main_emp_resource_dyes_1)
Dye Production Level 0
Cinnabar Mine
Cinnabar Mine
(wh_main_emp_resource_dyes_2)
Dye Production Level 1
Dyemaker
Dyemaker
(wh_main_emp_resource_dyes_3)
Dye Production Level 2
Dyemaker

Building Name

Dyemaker

Level Name

wh_main_emp_resource_dyes_3

Building Chain

Dye Production

Building Level

3

Create Time

4

Create Cost

2500

Require Resource

Effects

Income generated: 200 (building_to_building_own)
Dyes resource production: 64 ounces (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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