Faction Description 國家派系 |
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The Byzantine Empire, A.D. 1080 Summer
Byzantium is the shadow that remains of the old Roman Empire. It is a mere shadow because despite retaining the civilised ways of the Roman legacy, the Byzantines have done little to further it. In fact, it is their reverence of the old ways that has brought the empire to a point of stagnation, in a world that has gradually kept moving on. The differences between the thinking in Byzantium and the west were most profoundly highlighted with the Great Schism, the division of Christendom.Despite boasting the world's trade capital and home of Orthodox Christianity in Constantinople, the Byzantine Empire is well past its zenith and is now in steady decline. The outer regions of the empire have been slipping from the Emperor's grasp for decades now. To the west, the Normans have taken southern Italy, and in the east the Turks have moved into Asia Minor after their decisive and terrible victory at Manzikert. The latter of these two losses was the worst defeat the Empire had suffered in its entire history. To make matters worse, general corruption, chaos and dissent has lead to some of the other provinces closer to home to rebel. Arguably, the greatest threat to Byzantium lies in its independence from Rome. There is significant risk that the lords of the west will consider the lands of Orthodox Christianity to be fair game unless the Pope decrees otherwise. It is a true irony that Constantinople may now have to appease Rome after becoming the new capital of the Roman Empire centuries ago.If the Byzantine Empire is to once again become the dominant power of the east again, then it will first need to reclaim its heartlands wholly before encroaching upon the borders of another power. The Byzantine legacy is long and predominantly proud, but unless the Emperor can turn things around in a hurry, it is a legacy that will soon end.
, 公元 1080 夏
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Units List 兵種單位 |
50
Carrack light ship A large capital ship armed with broadside firing cannons. Capable of travelling across the ocean.
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30
Dromon light ship Used by the Byzantine Empire since the 6th century, with a central tower with a firing platform for marines.
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30
Fire Ship light ship A Dromon modified to carry the medieval naval equivalent of a flamethrower.
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40
Lanternas light ship A superior version of the war galley equipped with gunpowder weapons. Large, heavier and more durable than a war galley.
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32
Kataphractoi heavy cavalry Very heavily armoured and equipped with a lance and mace, although somewhat outdated they are still formidable troops.
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32
Byzantine Lancers heavy cavalry Well trained and disciplined troops used throughout the Byzantine Empire, these Lancers are well armoured and equipped.
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32
Latinkon heavy cavalry Western European troops fighting for the Byzantine Empire, these experienced and well trained fighters are armed with lances and swords.
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32
Militia Cavalry light cavalry Poorly trained, these units fight with a spear and sword.
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32
Byzantine Cavalry missile cavalry Versatile lightly armoured medium cavalry, equally able shooting their bows, or fighting with their swords.
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32
Skythikon missile cavalry Asiatic Nomads, who serve the Byzantine Empire as horse archers, wearing little armour and armed with a composite bow.
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32
Vardariotai missile cavalry Disciplined and highly trained, the Vardariotai wear light armour and fire a composite bow from horseback.
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48
Peasant Archers missile infantry A peasant archer is armed with a small bow, and a knife. Unreliable, and only moderately effective as archers.
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48
Archer Militia missile infantry A type of trained civilian guard called,' tzakones' responsible for protecting settlements, roads and forts.
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48
Trebizond Archers missile infantry Hailing from the edge of the Black Sea, these well trained archers wear padded armour and use a composite bow.
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48
Byzantine Guard Archers missile infantry Byzantium Guard Archers are well trained missile troops equipped with composite bow, sword, mail and a shield.
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60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
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48
Town Militia light infantry Town Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with short spears.
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60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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60
Byzantine Spearmen spearmen infantry A step up from spearmen militia, these troops are equipped with spear and shield, capable of forming a defensive ring.
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60
Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
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60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
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60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
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48
Byzantine Infantry heavy infantry Byzantine infantry unit equipped with sword, shield and mail armour.
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48
Varangian Guard heavy infantry The Varangian guard are superb two-handed axemen, protected by heavy armour.
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48
Dismounted Byzantine Lancers heavy infantry Well trained and disciplined troops and used throughout the Byzantine Empire, these Lancers are well armoured and equipped.
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48
Dismounted Latinkon heavy infantry Western European troops fighting for the Byzantine Empire, these experienced fighters are effective even on foot.
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16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
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60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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Cannot recruit units 無法招募兵種 |
6
General's Bodyguard heavy cavalry Well armed and equipped these elite troops have the task of guarding and fighting alongside the army's general.
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32
Alan Light Cavalry light cavalry Hardy horsemen accustomed to the plains and steppes of Eastern Europe and the Black Sea region. Excellent light cavalry.
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32
Cuman Horse Archers missile cavalry Asiatic Nomads, who fight as mercenary horse archers, wearing little armour and armed with a composite bow.
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Faction strength 國家優勢 |
Good heavy cavalry and missile cavalry, capable archers. |
Faction weakness 國家劣勢 |
Lacks late period gunpowder. |
Special unit 特色兵種 |
Varangian Guard |
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Public Baths WARNING! This text should never appear on screen!
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Small Orthodox Church A Small Church converts a very small percentage of the region to Orthodox Christianity, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Ikoner's Studio An Ikoner's Studio reduces squalor, and amplifies the effects of Orthodox churches.
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Assassins' Guild An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Small Orthodox Chapel A Small Chapel converts a very small percentage of the region to Orthodox Christianity, and improves happiness.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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