Units List 兵種單位 |
20
Dhow light ship A ship already in use for a thousand years. The Dhow is a trading vessel that can carry troops.
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60
Lowland Spear Militia spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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60
Lowland Peasant Militia spearmen infantry Comprised of free farmers. Trained and armed with spears but unable to afford armour.
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60
Flemish Pikemen spearmen infantry Hailing from Flanders, these mercenaries are armed with pikes and wear light armour.
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60
Goedendag Militia heavy infantry Militia unit armed with a Goedendag.
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48
Peasant Archers missile infantry Accustomed to using their bow for hunting, these peasant archers are armed with a small bow and knife.
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16
Naffatun missile infantry These men throw deadly pots of flaming Naphtha that can seep through any armour.
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60
Peasants light infantry In times of war peasants are forced from their farms and drafted into levies. Good cannon fodder.
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48
Town Militia spearmen infantry Armed with a spear but little armour, these troops are made up of locals who have been organised to defend their town.
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60
Spear Militia spearmen infantry Armed with a long spear but little armour, these troops are made up of locals who have been organised to defend their settlement.
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60
Levy Spearmen spearmen infantry Levied troops, comprised of people from captured territories and the bottom rung of nomadic society, armed with spears.
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32
Mongol Horse Archers missile cavalry The most common troop type amongst the Mongols, these light mounted missile troops combine famed Mongol archery with excellent horsemanship.
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32
Mongol Light Lancers light cavalry Lightly armoured and equipped with lance and hand weapon, these matchless horseman excel at harassing enemy flanks.
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32
Mongol Heavy Archers missile cavalry Protected by lamellar armour, giving these horse archers better protection against enemy attacks.
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32
Mongol Heavy Lancers heavy cavalry Elite shock troops who exchange mobility for heavier armour.
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32
Khan's Guard heavy cavalry Magnificently equipped elite troops loyal to the Khan, and willing to protect him at all costs.
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48
Mongol Foot Archers missile infantry With little or no armour, these archers are best at weakening enemies from a distance with their powerful composite bows.
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48
Mongol Infantry missile infantry Lightly armoured and equipped with swords and their impressive composite bows, these warriors are still formidable without their horses.
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48
Dismounted Heavy Archers missile infantry Despite preferring to fight on horseback, these heavily armoured archers have dismounted to fight on foot.
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16
Ballista missile siege Resembling a giant crossbow, this powerful weapon can fling a javelin to a great range, skewering men with ease.
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16
Catapult missile siege Older style rock-flinging wooden artillery piece. Can throw flaming and normal shots.
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16
Trebuchet missile siege Giant rock flinging artillery piece. Capable of flaming and normal shot. Also able to fling diseased cows!
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16
Rocket Launcher missile siege Rocket Launcher capable of delivering a great, if inaccurate salvo, over a large area.
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48
Lorrainian Crossbowmen missile infantry Poorly armoured crossbow militia from Lorraine.
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60
Lorrainian Spearmen spearmen infantry Spear Militia are commoners and peasants levied into local militias to defend settlements and bolster armies, armed with long spears.
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Cannot recruit units 無法招募兵種 |
32
Kwarizmian Cavalry heavy cavalry These Khwarizmi are well equipped and protected heavy cavalry ready to fight for whomever can afford them.
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6
Bodyguard heavy cavalry Men picked for valour and loyalty to protect the general.
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48
Dismounted Archers missile infantry These light mounted missile troops have dismounted, yet they are still formidable warriors.
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48
Dismounted Light Lancers spearmen infantry Despite preferring to fight on horseback, these lightly armoured warriors have dismounted to fight on foot.
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48
Dismounted Heavy Lancers spearmen infantry Despite preferring to fight on horseback, these heavily armoured warriors have dismounted to fight on foot.
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16
Bombard missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units.
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City Buildings List 城市建築 |
Wooden Palisade (Upgrade) A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Racing Track A Racing Track allows cavalry recruitment in a city, and the ability to stage races. It also improves public happiness.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Merchant's Wharf A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
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Grain Exchange A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Bimaristan A Great Bimaristan improves public health markedly, and also significantly lowers retraining costs in its host city.
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Alchemist's Lab An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
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Small Masjid A Small Masjid converts a very small percentage of the region to Islam, and improves happiness.
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Brothel A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
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Town Hall A Town Hall helps maintain law and order, as well as reduce squalor.
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Hashashim's Guild A Hashashim's Guild house improves law and order in the region, and the quality of locally trained assassins.
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Masons' Guild A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
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Theologians' Guild A Theologians' Guild house improves the quality of priests created in the region.
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Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Alchemists' Guild An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
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Thieves' Guild A Thieves' Guild house improves the quality of spies hired in the same settlement.
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Explorers' Guild An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Horse Breeders' Guild A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
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Convert to Motte and Bailey Converting a Village into a Motte & Bailey makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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Castle Buildings List 城堡建築 |
Motte and Bailey (Upgrade) A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
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Ballista Towers Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
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Stables A Stable allows for the recruitment of basic cavalry units.
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Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Bowyer A Bowyer allows for the recruitment of basic missile units.
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Ballista Maker A Ballista Maker allows the construction of ballista siege weaponry.
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Gunsmith A Gunsmith allows the construction of a bombard cannon.
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Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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Port A Port allows a settlement to trade with the far-distant corners of the world.
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Dirt Roads Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
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Land Clearance Land Clearance allows a region to begin producing enough food to encourage growth.
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Mines Mines increase the trade income generated by metal deposits in the region.
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Small Masjid A Small Masjid converts a very small percentage of the region to Islam, and improves happiness.
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Swordsmiths' Guild A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
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Convert to Village Converting a Large Town into a Castle makes the settlement less conducive to trade, but allow for more diverse recruitment options.
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