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HomeHome / Total War: Attila / Alamans / Units / Captured Cheiroballistra
Captured Cheiroballistra AlamansAlamans Field Artillery

Captured Cheiroballistra

It doesn't matter who owned it first, only who owns it now.

At close targets a 'ballista' could be aimed accurately, but at a cost in range; it could only fire around 500 metres. The machine used two torsion springs with levers inserted into twisted ropes made from animal sinew, giving incredible power for its size. Firing either solid shot or bolts, it was equally effective against infantry or cavalry, but could also be deployed to destroy light fortifications during sieges. Originally developed by the Greeks around 400BC, and based on the oversized 'oxybeles' composite bow, ballistae were widely used by many cultures of the period, including the Romans. Later Roman versions included adjustable caps that enabled crews to quickly alter the tension of each sinew bundle to provide balance and therefore improve accuracy.

Captured Cheiroballistra

Unit Name

Captured Cheiroballistra

Main Unit Key

att_ger_captured_cheiroballistra

Land Unit Key

att_ger_captured_cheiroballistra

Naval Unit Key

att_lon_light_tra_ger

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

775

Recruitment Cost

775

Upkeep Cost

395

Missile Damage

250

├ Engine

att_cheiroballistra

├ Missile Weapon

att_cheiroballistra

├ Projectile

att_bolt_normal

├ Missile Damage

50

├ Missile Ap Damage

200

└ Base Reload Time

30

Accuracy

0

Range

250

Reload

25

Rate of Fire

3

Ammunition

11

Melee Attack

12

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

7

Melee Defence

7

├ Base Defence

7

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

84

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

9

Morale

27

Abilities

Captured Cheiroballistra
  • Barrage
    Loose projectiles more frequently for an extended period of time.

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Captured Cheiroballistra Lv. 0 Wood Carver
Wood Carver
(att_bld_barbarian_industry_carpenter_2)
Level 1
Carpenter
Carpenter
(att_bld_barbarian_industry_carpenter_3)
Level 2
Carpenters' Guild
Carpenters' Guild
(att_bld_barbarian_industry_carpenter_4)
Level 3
Cart Wheeler
Cart Wheeler
(att_bld_barbmigs_industry_wagonmaker_2)
Level 1
Cart Maker
Cart Maker
(att_bld_barbmigs_industry_wagonmaker_3)
Level 2
Wagon Maker
Wagon Maker
(att_bld_barbmigs_industry_wagonmaker_4)
Level 3
Faction Availability
Grand Campaign