Meat CurerIf he is to fight well, a man must also eat well.
Nights were long, cold, and dark on the steppes. Bringing everyone in a group together around a large fire kept them warm and allowed hot meals to be shared, ensuring everyone got their fair share. This in turn engendered a sense of community, kept most predators at bay, and instilled a feeling of safety amongst the tribe members. In practice, a large fire was constructed in a circle, and everyone sat around it, talking, eating, drinking, and huddling together for warmth and companionship. Of course, communal spaces also served other important purposes. Stories were passed down from generation to generation this way; tribal histories and legends gradually melded together until they became one and the same. A gathering of the entire tribal group also gave its leaders the opportunity to reveal their plans to everyone at once, and deal with any questions or concerns they may have.
Building NameMeat Curer
EffectsWealth: +10% from animal husbandry buildings (force_to_force_own)
Food: +40 from reserves (force_to_force_own)
Growth: +7 when encamped (force_to_force_own)
Provides Garrison Army
No Garrison Units
No Recruitable Units