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그린스킨 (필멸의 제국들) 스킬
저주받은 성전사 스킬
저주받은 성전사 스킬
{{tr:agent_action_name_replenish_troops}}
(wh2_main_skill_all_hero_assist_army_replenish_troops)
(wh2_main_skill_all_hero_assist_army_replenish_troops)
Actions [HIDDEN]
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin)
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin)
도검의 달인
(wh_main_skill_all_all_self_blade_master_starter)
(wh_main_skill_all_all_self_blade_master_starter)
차디찬 칼날
(wh2_dlc11_skill_cst_damned_paladin_unique_0)
(wh2_dlc11_skill_cst_damned_paladin_unique_0)
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
(wh2_main_skill_all_hero_passive_spread_public_order)
파괴적인 돌격
(wh_main_skill_all_all_self_devastating_charge)
(wh_main_skill_all_all_self_devastating_charge)
저주받은 분노
(wh2_dlc11_skill_cst_damned_paladin_unique_1)
(wh2_dlc11_skill_cst_damned_paladin_unique_1)
치명적인 맹습
(wh_main_skill_all_all_self_deadly_onslaught)
(wh_main_skill_all_all_self_deadly_onslaught)
{{tr:agent_action_name_assault_garrison}}
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
전신 판금 갑옷
(wh_main_skill_all_lord_self_full_plate_armour_2)
(wh_main_skill_all_lord_self_full_plate_armour_2)
마갑 군마
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse)
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse)
금욕적인 죽음
(wh2_dlc11_skill_cst_damned_paladin_unique_2)
(wh2_dlc11_skill_cst_damned_paladin_unique_2)
{{tr:agent_action_name_assassinate}}
(wh2_main_skill_all_hero_hinder_agent_assassinate)
(wh2_main_skill_all_hero_hinder_agent_assassinate)
명중하기 어려움
(wh_main_skill_all_all_self_hard_to_hit)
(wh_main_skill_all_all_self_hard_to_hit)
여제의 망토
(wh_main_skill_brt_all_unique_ladys_mantle)
(wh_main_skill_brt_all_unique_ladys_mantle)
실종
(wh2_dlc11_skill_cst_damned_paladin_unique_3)
(wh2_dlc11_skill_cst_damned_paladin_unique_3)
{{tr:agent_action_name_assault_units}}
(wh2_main_skill_all_hero_hinder_army_assault_units)
(wh2_main_skill_all_hero_hinder_army_assault_units)
불사
(wh2_main_skill_all_immortality_hero)
(wh2_main_skill_all_immortality_hero)
위협적인 칼날
(wh_main_skill_all_all_self_deadly_blade)
(wh_main_skill_all_all_self_deadly_blade)
전문가
(wh2_main_skill_all_hero_reduce_action_cost)
(wh2_main_skill_all_hero_reduce_action_cost)
적 추적자
(wh_main_skill_all_all_self_foe-seeker)
(wh_main_skill_all_all_self_foe-seeker)
상처 입히는 자
(wh_main_skill_all_all_self_wound-maker)
(wh_main_skill_all_all_self_wound-maker)
백전노장
(wh_main_skill_all_all_self_scarred_veteran_2)
(wh_main_skill_all_all_self_scarred_veteran_2)
불굴
(wh_main_skill_all_all_self_indomitable)
(wh_main_skill_all_all_self_indomitable)
칼날 방패
(wh_main_skill_all_all_self_blade_shield)
(wh_main_skill_all_all_self_blade_shield)
저주받은 성전사 스킬 (25) | |||||
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No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh2_main_skill_all_hero_assist_army_replenish_troops) {{tr:agent_action_name_replenish_troops}} 이 군단에 속한 자는 이 챔피언의 능력으로 원조를 얻거나 재보급이 됩니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} 행동: 충원 속도가 추가로 3% 증가합니다. (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} 행동: 충원 속도가 추가로 7% 증가합니다. (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} 행동: 충원 속도가 추가로 12% 증가합니다. (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
2 |
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin) Actions [HIDDEN] |
1 |
[hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) |
||
3 |
(wh_main_skill_all_all_self_blade_master_starter) 도검의 달인 이 전사는 검을 가지고 있습니다. 이 검은 의지의 표상이기에, 그 주인을 싸울 가치가 있는 적으로 만들어 줍니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 공격: +5 (character_to_character_own) |
||
4 |
(wh2_dlc11_skill_cst_damned_paladin_unique_0) 차디찬 칼날 망자가 초인적인 힘으로 휘두르는 칼날에는 결코 지치지 않는 완력이 실려 있기에, 정말 깊고 확실한 상처를 입힙니다. |
1 |
동상 공격 활성 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 방어: +6 (character_to_character_own) |
||
5 |
(wh2_main_skill_all_hero_passive_spread_public_order) {{tr:agent_action_name_spread_public_order}} 이 전사의 모습, 위용, 중요성과 악명은 진정시키는 효과가 있습니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}} 행동: 추가 1 {{tr:public_order_effect}} 보정 (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}} 행동: 추가 2 {{tr:public_order_effect}} 보정 (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}} 행동: 추가 3 {{tr:public_order_effect}} 보정 (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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6 |
(wh_main_skill_all_all_self_devastating_charge) 파괴적인 돌격 일부 생물은 자신들이 딛고 있는 지면 자체가 진동할 정도의 분노를 품은 채 돌격합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 돌격 보너스: +6 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 돌격 보너스: +16 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 돌격 보너스: +30 (character_to_character_own) |
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7 |
(wh2_dlc11_skill_cst_damned_paladin_unique_1) 저주받은 분노 이제는 잃어버린 생명을 부지하기 위해 싸웠던 자로, 죽어가는 빛에 대한 맹렬한 분노를 품고 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 보병 상대 보너스: +6 (character_to_character_own) 근접 공격: +6 (character_to_character_own) |
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8 |
(wh_main_skill_all_all_self_deadly_onslaught) 치명적인 맹습 전쟁은 끝이 없습니다. 돌격하고, 충돌하고, 피 튀기는 육탄전을 벌이는 순환이 끝을 모릅니다. 결코 끝나지 않을 것입니다. |
1 |
능력: "치명적인 맹습" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
9 |
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison) {{tr:agent_action_name_assault_garrison}} "놈들이 내가 온다는 걸 안다면, 더 많은 놈이 알수록 좋겠지!" |
1 |
[[col:yellow]]{{tr:agent_action_name_assault_garrison}} 행동: 사상자 유발 5% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assault_garrison}} 행동: 사상자 유발 15% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assault_garrison}} 행동: 사상자 유발 30% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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10 |
(wh_main_skill_all_lord_self_full_plate_armour_2) 전신 판금 갑옷 전신 판금 갑옷은 착용자의 머리 끝부터 발 끝까지 보호합니다. 이런 갑옷의 상당수는 축복이나 비전 능력을 부여 받습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 갑옷: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 갑옷: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 갑옷: +15 (character_to_character_own) |
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11 |
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse) 마갑 군마 올드 월드 최고의 종마로, 지구력과 불같은 기질을 타고났으며 마갑을 둘러 방어력을 강화했습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 탈것: 마갑 군마 (character_to_character_own) |
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12 |
(wh2_dlc11_skill_cst_damned_paladin_unique_2) 금욕적인 죽음 "오늘은 죽기 딱 좋은 날이로군. 애초에 누가 영원히 살고 싶어 하겠나?" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: +12% (character_to_character_own) 생명력: +8% (character_to_character_own) |
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13 |
(wh2_main_skill_all_hero_hinder_agent_assassinate) {{tr:agent_action_name_assassinate}} 숙련된 암살자는 냉혹한 청부업자이며 무자비한 살인자입니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_assassinate}} 행동: 추가 3% 성공 확률 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assassinate}} 행동: 추가 8% 성공 확률 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assassinate}} 행동: 추가 15% 성공 확률 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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14 |
(wh_main_skill_all_all_self_hard_to_hit) 명중하기 어려움 육탄전은 베기와 찌르기를 중심으로 한 목숨을 건 승부입니다. 하지만 공격 뿐만 아니라 받아 넘기기 등의 방어 동작도 승리의 열쇠가 될 수 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 방어: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 방어: +7 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 방어: +12 (character_to_character_own) |
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15 |
(wh_main_skill_brt_all_unique_ladys_mantle) 여제의 망토 깊은 숲 속에서 여제가 신도를 지키고자 나타납니다. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 사격 저항: 10% (character_to_character_own) |
|
16 |
(wh2_dlc11_skill_cst_damned_paladin_unique_3) 실종 "...놈은 그렇게 사라져버렸지. 그리고 그 마을과 주민들은... 다시는 보이지도 않고 소식도 들을 수 없었어." |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 피해 감소: 20% (character_to_character_own) |
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17 |
(wh2_main_skill_all_hero_hinder_army_assault_units) {{tr:agent_action_name_assault_units}} 조용히 인내심 있게 때를 기다리다 적의 허점을 노려 공격합니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_assault_units}} 행동: 추가 3% 사상자 유발 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assault_units}} 행동: 추가 8% 사상자 유발 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assault_units}} 행동: 추가 15% 사상자 유발 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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18 |
(wh2_main_skill_all_immortality_hero) 불사 누가 영원히 살고 싶어 할까요? 사실, 대부분이 싫다고는 말 못 할 겁니다… |
1 | 19 |
이 [[img:icon_hero]][[/img]]영웅은 보통은 작전 중 사망할 상황에서도 부상으로 끝납니다 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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19 |
(wh_main_skill_all_all_self_deadly_blade) 위협적인 칼날 위협적인 칼날은 이 마스터 데스 메이커와 살인자, 학살자에 의해 사용될 때 특히 더 치명적입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 공격: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 공격: +7 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 공격: +12 (character_to_character_own) |
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20 |
(wh2_main_skill_all_hero_reduce_action_cost) 전문가 전문적 식견을 가진 이 영웅은 발생 가능한 모든 실수와 그 실수를 피하는 법을 압니다. |
1 |
영웅 행동 비용: -10% (character_to_character_own) 영웅 행동 성공 확률: +1% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
영웅 행동 비용: -20% (character_to_character_own) 영웅 행동 성공 확률: +3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
영웅 행동 비용: -40% (character_to_character_own) 영웅 행동 성공 확률: +6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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21 |
(wh_main_skill_all_all_self_foe-seeker) 적 추적자 피투성이의 생명을 잃은 시체를 끊임없이 남기는 이 자는, 항상 최고의 실력을 가진 다음 상대를 찾습니다. |
1 |
능력: "적 추적자" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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22 |
(wh_main_skill_all_all_self_wound-maker) 상처 입히는 자 상처 입히는 자는 자신들의 힘과 흉포함으로 적들에게 단 하나의 탈출구, 죽음만이 남을 때까지 유린하고, 자르고, 분쇄합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: +5% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 무기 위력: +12% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 무기 위력: +20% (character_to_character_own) |
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23 |
(wh_main_skill_all_all_self_scarred_veteran_2) 백전노장 이 사연 많은 전사의 흉터들은 다수의 전투를 거친 정예라는 것을 나타냅니다. 이 전사들은 죽이기도 쉽지 않으며, 존경과 공포의 대상입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 생명력: +3% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 생명력: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 생명력: +15% (character_to_character_own) |
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24 |
(wh_main_skill_all_all_self_indomitable) 불굴 이 지도자의 굳건한 의지는 추종자들이 위험에 맞서 꿋꿋하게 버틸 수 있도록 해줍니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 리더십: +4 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 리더십: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 리더십: +12 (character_to_character_own) |
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25 |
(wh_main_skill_all_all_self_blade_shield) 칼날 방패 방어 시 사용자가 칼날에 관통 당하지 않도록 합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 방어: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 방어: +7 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 방어: +12 (character_to_character_own) |
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저주받은 성전사 스킬 (1) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
26 |
(wh2_dlc11_skill_innate_cst_damned_paladin) 타락한 명예 더 이상 떨어질 곳도 없다는 생각은 완전히 틀린 것입니다. 스트롬펠스의 함으로 향하는 길은 깊고도 깊습니다… |
1 |
무기 위력: +5% (character_to_character_own) 리더십 영향권 크기: +10% (character_to_character_own) 피해 감소: 3% (character_to_character_own) |