Left Panel
Startseite / Total War: WARHAMMER II / Zhufbar (Sterblichen Reiche) / Fähigkeiten: Priester des Todes / {{tr:agent_action_name_cleanse_corruption}}
Zhufbar (Sterblichen Reiche) Fähigkeiten: Priester des Todes
{{tr:agent_action_name_cleanse_corruption}}
Die örtliche Bevölkerung wird aufhorchen und zur Handlung inspiriert oder durch Furcht angetrieben.Skill Name {{tr:agent_action_name_cleanse_corruption}} |
Skill Key wh2_main_skill_all_hero_passive_spread_corruption |
Skill Node Set Key wh2_dlc09_skill_node_set_tmb_liche_priest_death |
Unlocked at Rank Rank 0 |
is Background Skill False |
is Female Background Skill False |
is Male Only Background Skill False |
Background Weighting 0 |
Level 1
Unlocked at Rank
Aktion [[col:yellow]]{{tr:agent_action_name_cleanse_corruption}}: Unverdorbenheit wird um 1 erhöht (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] Korruption durch Charakteranwesenheit: +1 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] Korruption durch Charakteranwesenheit: +1 (character_to_character_own)
Level 2
Unlocked at Rank 4
Aktion [[col:yellow]]{{tr:agent_action_name_cleanse_corruption}}: Unverdorbenheit wird um 2 erhöht (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] Korruption durch Charakteranwesenheit: +2 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] Korruption durch Charakteranwesenheit: +2 (character_to_character_own)
Level 3
Unlocked at Rank 9
Aktion [[col:yellow]]{{tr:agent_action_name_cleanse_corruption}}: Unverdorbenheit wird um 3 erhöht (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] Korruption durch Charakteranwesenheit: +3 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] Korruption durch Charakteranwesenheit: +3 (character_to_character_own)
|
|
|