![Köstebek](images/warhammer2/campaign_ui/skills/battle_ranged_damage.png) |
Skill Name Köstebek |
Skill Key wh2_main_skill_skv_army_buff_runners |
Skill Node Set Key wh2_dlc09_skill_node_set_skv_tretch_craventail |
Unlocked at Rank Rank 0 |
is Background Skill False |
is Female Background Skill False |
is Male Only Background Skill False |
Background Weighting 0 |
Level 1
Unlocked at Rank
![](images/warhammer2/campaign_ui/effect_bundles/icon_stat_reload_time_force.png)
Doldurma süresi azaltımı: Gece Koşucuları ve Deşici Koşucular birimleri için +5% ([[img:icon_general]][[/img]]Lord'un ordusu)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
[HIDDEN] (character_to_character_own)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
[HIDDEN] (character_to_character_own)
Level 2
Unlocked at Rank
![](images/warhammer2/campaign_ui/effect_bundles/icon_stat_reload_time_force.png)
Doldurma süresi azaltımı: Gece Koşucuları ve Deşici Koşucular birimleri için +7% ([[img:icon_general]][[/img]]Lord'un ordusu)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
Hız: Gece Koşucuları ve Deşici Koşucular birimleri için +7% ([[img:icon_general]][[/img]]Lord'un ordusu)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
[HIDDEN] (character_to_character_own)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
[HIDDEN] (character_to_character_own)
Level 3
Unlocked at Rank
![](images/warhammer2/campaign_ui/effect_bundles/icon_stat_reload_time_force.png)
Doldurma süresi azaltımı: Gece Koşucuları ve Deşici Koşucular birimleri için +10% ([[img:icon_general]][[/img]]Lord'un ordusu)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
Hız: Gece Koşucuları ve Deşici Koşucular birimleri için +10% ([[img:icon_general]][[/img]]Lord'un ordusu)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
[HIDDEN] (character_to_character_own)
![](images/warhammer2/campaign_ui/effect_bundles/battle_movement.png)
[HIDDEN] (character_to_character_own)