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混沌战兽群 (凡世帝国) 派系
混沌战兽群 (凡世帝国) 技能
受诅咒的圣骑士技能
受诅咒的圣骑士技能
{{tr:agent_action_name_replenish_troops}}
(wh2_main_skill_all_hero_assist_army_replenish_troops)
(wh2_main_skill_all_hero_assist_army_replenish_troops)
Actions [HIDDEN]
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin)
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin)
剑术大师
(wh_main_skill_all_all_self_blade_master_starter)
(wh_main_skill_all_all_self_blade_master_starter)
冷刃
(wh2_dlc11_skill_cst_damned_paladin_unique_0)
(wh2_dlc11_skill_cst_damned_paladin_unique_0)
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
(wh2_main_skill_all_hero_passive_spread_public_order)
致命冲锋
(wh_main_skill_all_all_self_devastating_charge)
(wh_main_skill_all_all_self_devastating_charge)
扭曲的愤怒
(wh2_dlc11_skill_cst_damned_paladin_unique_1)
(wh2_dlc11_skill_cst_damned_paladin_unique_1)
致命突袭
(wh_main_skill_all_all_self_deadly_onslaught)
(wh_main_skill_all_all_self_deadly_onslaught)
{{tr:agent_action_name_assault_garrison}}
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
全身板甲
(wh_main_skill_all_lord_self_full_plate_armour_2)
(wh_main_skill_all_lord_self_full_plate_armour_2)
披甲战马
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse)
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse)
恬淡寡欲的死亡观
(wh2_dlc11_skill_cst_damned_paladin_unique_2)
(wh2_dlc11_skill_cst_damned_paladin_unique_2)
{{tr:agent_action_name_assassinate}}
(wh2_main_skill_all_hero_hinder_agent_assassinate)
(wh2_main_skill_all_hero_hinder_agent_assassinate)
躲闪腾挪
(wh_main_skill_all_all_self_hard_to_hit)
(wh_main_skill_all_all_self_hard_to_hit)
女神护佑
(wh_main_skill_brt_all_unique_ladys_mantle)
(wh_main_skill_brt_all_unique_ladys_mantle)
消散
(wh2_dlc11_skill_cst_damned_paladin_unique_3)
(wh2_dlc11_skill_cst_damned_paladin_unique_3)
{{tr:agent_action_name_assault_units}}
(wh2_main_skill_all_hero_hinder_army_assault_units)
(wh2_main_skill_all_hero_hinder_army_assault_units)
长生久视
(wh2_main_skill_all_immortality_hero)
(wh2_main_skill_all_immortality_hero)
人斩之剑
(wh_main_skill_all_all_self_deadly_blade)
(wh_main_skill_all_all_self_deadly_blade)
行家里手
(wh2_main_skill_all_hero_reduce_action_cost)
(wh2_main_skill_all_hero_reduce_action_cost)
索敌者
(wh_main_skill_all_all_self_foe-seeker)
(wh_main_skill_all_all_self_foe-seeker)
杀伤猛士
(wh_main_skill_all_all_self_wound-maker)
(wh_main_skill_all_all_self_wound-maker)
疤面老兵
(wh_main_skill_all_all_self_scarred_veteran_2)
(wh_main_skill_all_all_self_scarred_veteran_2)
坚定不移
(wh_main_skill_all_all_self_indomitable)
(wh_main_skill_all_all_self_indomitable)
刃之盾
(wh_main_skill_all_all_self_blade_shield)
(wh_main_skill_all_all_self_blade_shield)
受诅咒的圣骑士技能 (25) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh2_main_skill_all_hero_assist_army_replenish_troops) {{tr:agent_action_name_replenish_troops}} 军中战士可以在这位冠军勇士的力量下得到救助或补充 |
1 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}}行动:补员速率额外增加3% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}}行动:补员速率额外增加7% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}}行动:补员速率额外增加12% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 |
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin) Actions [HIDDEN] |
1 |
[hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [HIDDEN] (当地敌方行省) [HIDDEN] (所在行省) |
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3 |
(wh_main_skill_all_all_self_blade_master_starter) 剑术大师 这名战士倚剑而生,利剑便是其手臂的延伸,这使得其成为了战场上的一支不容忽视的力量 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战攻击:+5 (character_to_character_own) |
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4 |
(wh2_dlc11_skill_cst_damned_paladin_unique_0) 冷刃 死者的刀刃深深地、真实地切割着,以无穷无尽的超自然力量刺穿它的敌人 |
1 |
允许进行冰霜噬咬攻击 (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+6 (character_to_character_own) |
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5 |
(wh2_main_skill_all_hero_passive_spread_public_order) {{tr:agent_action_name_spread_public_order}} 这名战士一旦出现,其外貌、内涵甚至恶名,都将起到安定军心的效果 |
1 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更1 (character_to_character_own) [HIDDEN] (当地敌方行省) [HIDDEN] (所在行省) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更2 (character_to_character_own) [HIDDEN] (当地敌方行省) [HIDDEN] (所在行省) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更3 (character_to_character_own) [HIDDEN] (当地敌方行省) [HIDDEN] (所在行省) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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6 |
(wh_main_skill_all_all_self_devastating_charge) 致命冲锋 有些生物非常擅长将满腔的怒火灌注到冲锋中去,其铁蹄之下,就连周遭的大地都会颤动不已! |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 冲锋加成:+6 (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 冲锋加成:+16 (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 冲锋加成:+30 (character_to_character_own) |
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7 |
(wh2_dlc11_skill_cst_damned_paladin_unique_1) 扭曲的愤怒 他为曾经失去的生命而战,残酷地反抗光明的死亡 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 对抗步兵加成:+6 (character_to_character_own) 近战攻击:+6 (character_to_character_own) |
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8 |
(wh_main_skill_all_all_self_deadly_onslaught) 致命突袭 战火无穷无尽。冲锋、交兵、一对一的血战,这便是无尽的循环,永无止息 |
1 |
技能:『致命突袭』 (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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9 |
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison) {{tr:agent_action_name_assault_garrison}} 『若敌人发现我的到来,那就最好不过了!』 |
1 |
[[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加5% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加15% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加30% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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10 |
(wh_main_skill_all_lord_self_full_plate_armour_2) 全身板甲 全身板甲可将穿戴者从头到尾包裹得严严实实,有许多板甲都曾受过祝福或是拥有奥术之力 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 部队护甲:+3 (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 部队护甲:+8 (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 部队护甲:+15 (character_to_character_own) |
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11 |
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse) 披甲战马 旧世界最为优秀的战马,吃苦耐劳,热情似火,并且得到了马铠提供的进一步防护 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 坐骑:披甲战马 (character_to_character_own) |
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12 |
(wh2_dlc11_skill_cst_damned_paladin_unique_2) 恬淡寡欲的死亡观 『今天是个去死的好日子;毕竟,谁还想长生不老呢?』 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 武器威力:+12% (character_to_character_own) 生命值:+8% (character_to_character_own) |
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13 |
(wh2_main_skill_all_hero_hinder_agent_assassinate) {{tr:agent_action_name_assassinate}} 资深刺客既是冷血的杀手,也是无情的谋杀者 |
1 |
[[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加3% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加8% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加15% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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14 |
(wh_main_skill_all_all_self_hard_to_hit) 躲闪腾挪 一对一的肉搏战自是一场劈砍与挑刺技术的生死对决。然而,诸如格挡回避等防御性动作也会为你赢得生存的机会 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+3 (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+7 (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+12 (character_to_character_own) |
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15 |
(wh_main_skill_brt_all_unique_ladys_mantle) 女神护佑 女神自翠绿深处款款而来,尽心护佑着她忠诚的信徒们 |
1 | 7 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 远程抗性:10% (character_to_character_own) |
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16 |
(wh2_dlc11_skill_cst_damned_paladin_unique_3) 消散 『…就这样,它消失了,连着整座村子以及其中的居民一起消失不见了…此后他们完全失去了踪影』 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 特殊保护:20% (character_to_character_own) |
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17 |
(wh2_main_skill_all_hero_hinder_army_assault_units) {{tr:agent_action_name_assault_units}} 等待需要的是经验与耐心,这样才能在最出其不意时发动突袭 |
1 |
[[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加3% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加8% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加15% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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18 |
(wh2_main_skill_all_immortality_hero) 长生久视 谁想永生呢?其实大多数人都不会拒绝的… |
1 | 19 |
这名[[img:icon_hero]][[/img]]英雄会因行动原因而受伤,但不会因此而被击杀 (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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19 |
(wh_main_skill_all_all_self_deadly_blade) 人斩之剑 当使用者是一名真正的杀手与屠夫时,人斩之剑将成为真正致命的神兵! |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战攻击:+3 (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战攻击:+7 (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战攻击:+12 (character_to_character_own) |
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20 |
(wh2_main_skill_all_hero_reduce_action_cost) 行家里手 这名英雄技艺超群,熟知各种常见错误,并知道如何才能避免犯错 |
1 |
英雄行动成本:-10% (character_to_character_own) 英雄行动成功率:+1% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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2 |
英雄行动成本:-20% (character_to_character_own) 英雄行动成功率:+3% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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3 |
英雄行动成本:-40% (character_to_character_own) 英雄行动成功率:+6% (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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21 |
(wh_main_skill_all_all_self_foe-seeker) 索敌者 眼见面前之物成为了血染的尸体,此人便追寻起了下一个敌手 |
1 |
技能:『索敌者』 (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) |
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22 |
(wh_main_skill_all_all_self_wound-maker) 杀伤猛士 杀伤猛士力大无穷,凶狠残暴,会将一切敌人彻底地撕碎、蹂躏、践踏,直至战场上只剩下他自己为止! |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 武器威力:+5% (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 武器威力:+12% (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 武器威力:+20% (character_to_character_own) |
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23 |
(wh_main_skill_all_all_self_scarred_veteran_2) 疤面老兵 这名历战老兵身上的累累伤痕,便是多场战斗遗留下的记忆,逃脱死神魔爪是此人的家常便饭,因此他值得众人的尊重与恐惧 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 生命值:+3% (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 生命值:+8% (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 生命值:+15% (character_to_character_own) |
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24 |
(wh_main_skill_all_all_self_indomitable) 坚定不移 身为领主,须有钢铁般的意志与绝不服输的气概,这样,麾下众将才会保持坚定,并追随其直至天涯海角 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 领导力:+4 (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 领导力:+8 (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 领导力:+12 (character_to_character_own) |
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25 |
(wh_main_skill_all_all_self_blade_shield) 刃之盾 在防御战中,一把灵活运转的利剑绝不会让自己的主人被轻易刺穿 |
1 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+3 (character_to_character_own) |
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2 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+7 (character_to_character_own) |
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3 |
[HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) 近战防御:+12 (character_to_character_own) |
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受诅咒的圣骑士技能 (1) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
26 |
(wh2_dlc11_skill_innate_cst_damned_paladin) 陨落于恩典 你可能认为下落的距离不会太长,但你错了…距离彻底落入斯特姆菲尔的胸膛,真的需要相当长的时间… |
1 |
武器威力:+5% (character_to_character_own) 领导力光环范围:+10% (character_to_character_own) 特殊保护:3% (character_to_character_own) |