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셉틱 클랜 스킬
강가 트롤 마녀 스킬
온 몸이 역겨운 늪지의 점액으로 번들거리는 트롤 마녀들은 그 끈적한 손아귀에 잡히는 것이라면 무엇이든 입에 쳐 넣어 게걸스러운 식욕을 채웁니다.
강가 트롤 마녀 스킬
끔찍한 떼거리
(wh_dlc15_skill_all_all_self_horrid_mass)
(wh_dlc15_skill_all_all_self_horrid_mass)
영혼 기생
(wh_main_skill_all_magic_death_01_spirit_leech)
(wh_main_skill_all_magic_death_01_spirit_leech)
{{tr:agent_action_name_replenish_troops}}
(wh2_main_skill_all_hero_assist_army_replenish_troops)
(wh2_main_skill_all_hero_assist_army_replenish_troops)
사기꾼 괴짜
(wh_main_skill_grn_all_unique_dodgy_geezer)
(wh_main_skill_grn_all_unique_dodgy_geezer)
Actions [HIDDEN]
(wh2_dlc15_skill_all_dummy_agent_actions_grn_river_troll_hag)
(wh2_dlc15_skill_all_dummy_agent_actions_grn_river_troll_hag)
야수의 눈
(wh_main_skill_all_dignitary_self_wild-eyed)
(wh_main_skill_all_dignitary_self_wild-eyed)
생명 기생
(wh_main_skill_all_magic_death_03_life_leeching)
(wh_main_skill_all_magic_death_03_life_leeching)
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
(wh2_main_skill_all_hero_passive_spread_public_order)
끈적한 자루
(wh2_dlc15_skill_grn_river_troll_hag_slimy_shanks)
(wh2_dlc15_skill_grn_river_troll_hag_slimy_shanks)
치명적인 맹습
(wh_main_skill_all_all_self_deadly_onslaught)
(wh_main_skill_all_all_self_deadly_onslaught)
비전 전도체
(wh_main_skill_all_magic_all_11_arcane_conduit)
(wh_main_skill_all_magic_all_11_arcane_conduit)
Spirit Leech [HIDDEN]
(wh_main_skill_all_magic_death_dummy_spirit_leech)
(wh_main_skill_all_magic_death_dummy_spirit_leech)
파괴적인 돌격
(wh_main_skill_all_all_self_devastating_charge)
(wh_main_skill_all_all_self_devastating_charge)
섬뜩한 기사의 형상
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight)
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight)
{{tr:agent_action_name_steal_technology}}
(wh2_main_skill_all_hero_hinder_settlement_steal_technology)
(wh2_main_skill_all_hero_hinder_settlement_steal_technology)
참교육!
(wh2_dlc15_skill_grn_river_troll_hag_teach_em_right)
(wh2_dlc15_skill_grn_river_troll_hag_teach_em_right)
신속한 노력
(wh_dlc05_skill_wef_general_personal_buff_battle_speed)
(wh_dlc05_skill_wef_general_personal_buff_battle_speed)
영혼 부식
(wh_main_skill_all_magic_death_04_soulblight)
(wh_main_skill_all_magic_death_04_soulblight)
{{tr:agent_action_name_wound}}
(wh2_main_skill_all_hero_hinder_agent_wound)
(wh2_main_skill_all_hero_hinder_agent_wound)
주머니치기
(wh2_dlc15_skill_grn_river_troll_hag_bag_batterin)
(wh2_dlc15_skill_grn_river_troll_hag_bag_batterin)
확신
(wh_main_skill_all_dignitary_self_conviction)
(wh_main_skill_all_dignitary_self_conviction)
파멸과 어둠
(wh_main_skill_all_magic_death_05_doom_and_darkness)
(wh_main_skill_all_magic_death_05_doom_and_darkness)
{{tr:agent_action_name_assault_unit}}
(wh2_main_skill_all_hero_hinder_army_assault_unit)
(wh2_main_skill_all_hero_hinder_army_assault_unit)
불사
(wh2_main_skill_all_immortality_hero)
(wh2_main_skill_all_immortality_hero)
엄살
(wh2_dlc15_skill_grn_river_troll_hag_mither)
(wh2_dlc15_skill_grn_river_troll_hag_mither)
회피
(wh_main_skill_all_magic_all_06_evasion)
(wh_main_skill_all_magic_all_06_evasion)
전문가
(wh2_main_skill_all_hero_reduce_action_cost)
(wh2_main_skill_all_hero_reduce_action_cost)
열정
(wh_main_skill_all_dignitary_self_fervour)
(wh_main_skill_all_dignitary_self_fervour)
유나의 운명
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna)
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna)
고집
(wh_main_skill_all_dignitary_self_tenacity)
(wh_main_skill_all_dignitary_self_tenacity)
제레우스의 자주색 태양
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus)
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus)
예언 능력
(wh_main_skill_all_dignitary_self_soothsaying)
(wh_main_skill_all_dignitary_self_soothsaying)
접지
(wh_main_skill_all_magic_all_07_earthing)
(wh_main_skill_all_magic_all_07_earthing)
명중하기 어려움
(wh_main_skill_all_all_self_hard_to_hit)
(wh_main_skill_all_all_self_hard_to_hit)
마법 저장
(wh_main_skill_all_magic_all_08_power_drain)
(wh_main_skill_all_magic_all_08_power_drain)
강가 트롤 마녀 스킬 (Background Skills)
큰 깡패
(wh2_main_skill_innate_grn_big_bully)
(wh2_main_skill_innate_grn_big_bully)
떠벌이
(wh2_main_skill_innate_grn_bragga)
(wh2_main_skill_innate_grn_bragga)
지각력
(wh2_main_skill_innate_all_perceptive)
(wh2_main_skill_innate_all_perceptive)
공격적
(wh2_main_skill_innate_all_aggressive)
(wh2_main_skill_innate_all_aggressive)
강인함
(wh2_main_skill_innate_all_tough)
(wh2_main_skill_innate_all_tough)
박식함
(wh2_main_skill_innate_all_knowledgeable)
(wh2_main_skill_innate_all_knowledgeable)
똑똑함
(wh2_main_skill_innate_all_intelligent)
(wh2_main_skill_innate_all_intelligent)
버섯 중독자
(wh2_main_skill_innate_grn_mushroom_addicted)
(wh2_main_skill_innate_grn_mushroom_addicted)
계속 춤꾼
(wh2_main_skill_innate_grn_serial_danca)
(wh2_main_skill_innate_grn_serial_danca)
고문 깡패
(wh2_main_skill_innate_grn_tortura)
(wh2_main_skill_innate_grn_tortura)
빠른 발
(wh2_main_skill_innate_all_fleet_footed)
(wh2_main_skill_innate_all_fleet_footed)
기교
(wh2_main_skill_innate_all_cunning)
(wh2_main_skill_innate_all_cunning)
결연함
(wh2_main_skill_innate_all_determined)
(wh2_main_skill_innate_all_determined)
자신만만
(wh2_main_skill_innate_all_confident)
(wh2_main_skill_innate_all_confident)
훈련받음
(wh2_main_skill_innate_all_disciplined)
(wh2_main_skill_innate_all_disciplined)
강가 트롤 마녀 스킬 (35) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_dlc15_skill_all_all_self_horrid_mass) 끔찍한 떼거리 참으로 야비하게 생긴 이 피조물은 그 육중한 몸으로 공격을 튕겨내 버립니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 생명력: +3% (character_to_character_own) 리더십: +5 (character_to_character_own) |
||
2 |
(wh_main_skill_all_magic_death_01_spirit_leech) 영혼 기생 |
1 |
과잉 시전 주문: "영혼 기생 강화" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 재사용 대기 시간: "영혼 기생"에 -30% (character_to_character_own) |
||
2 |
과잉 시전 주문: "영혼 기생 강화" (character_to_character_own) 주문 실패 기본 확률: "영혼 기생 강화"에 -15% (character_to_character_own) 마법의 바람 비용: "영혼 기생"에 -2 (character_to_character_own) 마법의 바람 비용: "영혼 기생 강화"에 -2 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용 대기 시간: "영혼 기생"에 -50% (character_to_character_own) |
||||
3 |
(wh2_main_skill_all_hero_assist_army_replenish_troops) {{tr:agent_action_name_replenish_troops}} 이 군단에 속한 자는 이 챔피언의 능력으로 원조를 얻거나 재보급이 됩니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} 행동: 충원 속도가 추가로 3% 증가합니다. (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} 행동: 충원 속도가 추가로 7% 증가합니다. (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} 행동: 충원 속도가 추가로 12% 증가합니다. (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
4 |
(wh_main_skill_grn_all_unique_dodgy_geezer) 사기꾼 괴짜 그놈은 믿을 수 없습니다. 놈은 조금 와아아하긴 하지만, 정말 조금 와아아아아!란 말입니다. 사기꾼이죠. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 사격 저항: 10% (character_to_character_own) |
|
5 |
(wh2_dlc15_skill_all_dummy_agent_actions_grn_river_troll_hag) Actions [HIDDEN] |
1 |
[hidden] (character_to_character_own) [hidden] (character_to_character_own) wh2_dlc15_effect_agent_action_enable_runesmith_assist_army_replenish_troops (character_to_character_own) wh2_dlc15_effect_agent_action_enable_runesmith_hinder_army_damage_unit (character_to_character_own) wh2_dlc15_effect_agent_action_enable_runesmith_hinder_settlement_steal_technology (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) |
||
6 |
(wh_main_skill_all_dignitary_self_wild-eyed) 야수의 눈 "그들의 눈을 보지 마라, 그 안에는 오로지 죽음만이 있으니!" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 공격: +3 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 공격: +6 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 공격: +9 (character_to_character_own) |
||||
7 |
(wh_main_skill_all_magic_death_03_life_leeching) 생명 기생 |
1 |
지속 능력: "생명 기생" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
8 |
(wh2_main_skill_all_hero_passive_spread_public_order) {{tr:agent_action_name_spread_public_order}} 이 전사의 모습, 위용, 중요성과 악명은 진정시키는 효과가 있습니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}} 행동: 추가 1 {{tr:public_order_effect}} 보정 (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}} 행동: 추가 2 {{tr:public_order_effect}} 보정 (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_spread_public_order}} 행동: 추가 3 {{tr:public_order_effect}} 보정 (character_to_character_own) [HIDDEN] (지역 적 영지) [HIDDEN] (지역 영지) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
9 |
(wh2_dlc15_skill_grn_river_troll_hag_slimy_shanks) 끈적한 자루 강가 트롤 마녀는 끈적한 늪 점액질을 한시도 손에서 떼어놓지 않습니다. 이 점액질은 검과 도끼들을 쓸데없는 쇳덩어리로 바꿔놓을 수 있습니다 |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 생명력: +8% (character_to_character_own) 화염 저항: 15% (character_to_character_own) |
|
10 |
(wh_main_skill_all_all_self_deadly_onslaught) 치명적인 맹습 전쟁은 끝이 없습니다. 돌격하고, 충돌하고, 피 튀기는 육탄전을 벌이는 순환이 끝을 모릅니다. 결코 끝나지 않을 것입니다. |
1 |
능력: "치명적인 맹습" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_main_skill_all_magic_all_11_arcane_conduit) 비전 전도체 |
1 |
능력: "비전 전달체" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
12 |
(wh_main_skill_all_magic_death_dummy_spirit_leech) Spirit Leech [HIDDEN] |
1 |
주문: "영혼 기생" (character_to_character_own) |
||
13 |
(wh_main_skill_all_all_self_devastating_charge) 파괴적인 돌격 일부 생물은 자신들이 딛고 있는 지면 자체가 진동할 정도의 분노를 품은 채 돌격합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 돌격 보너스: +6 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 돌격 보너스: +16 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 돌격 보너스: +30 (character_to_character_own) |
||||
14 |
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight) 섬뜩한 기사의 형상 |
2 |
과잉 시전 주문: "섬뜩한 기사의 형상 강화" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용 대기 시간: "섬뜩한 기사의 형상"에 -30% (character_to_character_own) |
||
3 |
과잉 시전 주문: "섬뜩한 기사의 형상 강화" (character_to_character_own) 주문 실패 기본 확률: "섬뜩한 기사의 형상 강화"에 -15% (character_to_character_own) 마법의 바람 비용: "섬뜩한 기사의 형상"에 -1 (character_to_character_own) 마법의 바람 비용: "섬뜩한 기사의 형상 강화"에 -2 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 재사용 대기 시간: "섬뜩한 기사의 형상"에 -50% (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 주문: "섬뜩한 기사의 형상" (character_to_character_own) |
||||
15 |
(wh2_main_skill_all_hero_hinder_settlement_steal_technology) {{tr:agent_action_name_steal_technology}} 아무리 많은 것을 가졌어도 경쟁자가 가진 것을 탐하기 마련입니다. 이런 시기심은 정신력과 창의력을 집중시킵니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_steal_technology}} 행동: 연구 속도 증가 3% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_steal_technology}} 행동: 연구 속도 증가 6% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_steal_technology}} 행동: 연구 속도 증가 10% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
16 |
(wh2_dlc15_skill_grn_river_troll_hag_teach_em_right) 참교육! 강가 트롤 마녀에게 대들 정도로 멍청한 그린스킨은 거의 없습니다. 가끔 그런 놈이 나타난다면 마녀는 '따끔한' 훈육이 필요할 거라고 생각하니까요. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 캐릭터의 영향권 리더십 효과: +5 (character_to_character_own) 리더십 영향권 크기: +25% (character_to_character_own) |
|
17 |
(wh_dlc05_skill_wef_general_personal_buff_battle_speed) 신속한 노력 적이 보지 못한다면 공격할 수 없습니다. 보지 못하는 적은 살아남을 수도 없습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 속도: +3% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) 속도: +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) 속도: +15% (character_to_character_own) |
||||
18 |
(wh_main_skill_all_magic_death_04_soulblight) 영혼 부식 |
2 |
과잉 시전 주문: "영혼 부식 강화" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용 대기 시간: "영혼 부식"에 -30% (character_to_character_own) |
||
3 |
과잉 시전 주문: "영혼 부식 강화" (character_to_character_own) 주문 실패 기본 확률: "영혼 부식 강화"에 -15% (character_to_character_own) 마법의 바람 비용: "영혼 부식"에 -2 (character_to_character_own) 마법의 바람 비용: "영혼 부식 강화"에 -3 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 재사용 대기 시간: "영혼 부식"에 -50% (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 주문: "영혼 부식" (character_to_character_own) |
||||
19 |
(wh2_main_skill_all_hero_hinder_agent_wound) {{tr:agent_action_name_wound}} 챔피언은 결코 굴복하거나 무너지지 않으며 주군의 이름으로 살육할 뿐입니다. |
1 |
[[col:yellow]]{{tr:agent_action_name_wound}} 행동: 대상 부상 입힐 확률 4% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_wound}} 행동: 대상 부상 입힐 확률 10% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_wound}} 행동: 대상 부상 입힐 확률 18% 추가 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
20 |
(wh2_dlc15_skill_grn_river_troll_hag_bag_batterin) 주머니치기 이 시체 뭉텅이 그물에서는 온갖 죽어버린 것들이 다 들어 있습니다. 끔찍하게 부패한 주전부리부터 아직 살아 있는 적 전투원까지, 심심풀이 간식으로 씹기 좋은 것들이 저장되어 있습니다. |
1 | 15 |
공격이 "끔치칸 악취!" 효과를 유발하여 리더십 감소 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: +10% (character_to_character_own) |
|
21 |
(wh_main_skill_all_dignitary_self_conviction) 확신 확신에 찬 이 자의 모습을 보면 다른 이도 믿을 수 밖에 없습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 리더십: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 리더십: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 리더십: +9 (character_to_character_own) |
||||
22 |
(wh_main_skill_all_magic_death_05_doom_and_darkness) 파멸과 어둠 |
2 |
과잉 시전 주문: "파멸과 어둠 강화" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용 대기 시간: "파멸과 어둠"에 -30% (character_to_character_own) |
||
3 |
과잉 시전 주문: "파멸과 어둠 강화" (character_to_character_own) 주문 실패 기본 확률: "파멸과 어둠 강화"에 -15% (character_to_character_own) 마법의 바람 비용: "파멸과 어둠"에 -1 (character_to_character_own) 마법의 바람 비용: "파멸과 어둠 강화"에 -2 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 재사용 대기 시간: "파멸과 어둠"에 -50% (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 주문: "파멸과 어둠" (character_to_character_own) |
||||
23 |
(wh2_main_skill_all_hero_hinder_army_assault_unit) {{tr:agent_action_name_assault_unit}} "난 견습생이 아니라 숙련자다! 내 마법 한 방이면 놈들의 영혼이 뼛속까지 움츠려 들 거다!" |
1 |
[[col:yellow]]{{tr:agent_action_name_assault_unit}} 행동: 추가 5% 피해 유발 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_assault_unit}} 행동: 추가 15% 피해 유발 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_assault_unit}} 행동: 추가 30% 피해 유발 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
24 |
(wh2_main_skill_all_immortality_hero) 불사 누가 영원히 살고 싶어 할까요? 사실, 대부분이 싫다고는 말 못 할 겁니다… |
1 | 19 |
이 [[img:icon_hero]][[/img]]영웅은 보통은 작전 중 사망할 상황에서도 부상으로 끝납니다 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
|
25 |
(wh2_dlc15_skill_grn_river_troll_hag_mither) 엄살 |
1 |
능력: "엄살" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
26 |
(wh_main_skill_all_magic_all_06_evasion) 회피 |
1 |
지속 능력: "회피" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
27 |
(wh2_main_skill_all_hero_reduce_action_cost) 전문가 전문적 식견을 가진 이 영웅은 발생 가능한 모든 실수와 그 실수를 피하는 법을 압니다. |
1 |
영웅 행동 비용: -10% (character_to_character_own) 영웅 행동 성공 확률: +1% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
영웅 행동 비용: -20% (character_to_character_own) 영웅 행동 성공 확률: +3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
영웅 행동 비용: -40% (character_to_character_own) 영웅 행동 성공 확률: +6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
28 |
(wh_main_skill_all_dignitary_self_fervour) 열정 이 자는 경외와 경멸을 동시에 받는 열정으로 싸웁니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: +5% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 무기 위력: +12% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 무기 위력: +20% (character_to_character_own) |
||||
29 |
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna) 유나의 운명 |
2 |
마법의 바람 비용: "유나의 운명"에 -3 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용 대기 시간: "유나의 운명"에 -50% (character_to_character_own) 주문: "유나의 운명" (character_to_character_own) |
||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 주문: "유나의 운명" (character_to_character_own) |
||||
30 |
(wh_main_skill_all_dignitary_self_tenacity) 고집 이 자는 쉽게 굴하지 않을 겁니다. 먼저 이 자의 의지와 육신을 모두 꺾어야 합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 생명력: +3% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 생명력: +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 생명력: +15% (character_to_character_own) |
||||
31 |
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus) 제레우스의 자주색 태양 |
2 |
과잉 시전 주문: "제레우스의 자주색 태양 강화" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 재사용 대기 시간: "제레우스의 자주색 태양"에 -30% (character_to_character_own) |
||
3 |
과잉 시전 주문: "제레우스의 자주색 태양 강화" (character_to_character_own) 주문 실패 기본 확률: "제레우스의 자주색 태양 강화"에 -15% (character_to_character_own) 마법의 바람 비용: "제레우스의 자주색 태양"에 -2 (character_to_character_own) 마법의 바람 비용: "제레우스의 자주색 태양 강화"에 -3 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 재사용 대기 시간: "제레우스의 자주색 태양"에 -50% (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 주문: "제레우스의 자주색 태양" (character_to_character_own) |
||||
32 |
(wh_main_skill_all_dignitary_self_soothsaying) 예언 능력 힘이나 신앙이 담긴 말을 하는 것으로 전장의 인식을 바꿀 수 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 리더십 영향권 크기: +10% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 리더십 영향권 크기: +20% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 리더십 영향권 크기: +40% (character_to_character_own) |
||||
33 |
(wh_main_skill_all_magic_all_07_earthing) 접지 숙련된 마법사는 지팡이나 비전 전달체를 땅에 찔러넣어 접지하거나 바람을 가라앉혀 주문 실패 확률을 감소시킵니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 주문 실패 기본 확률: -15% (character_to_character_own) |
||
34 |
(wh_main_skill_all_all_self_hard_to_hit) 명중하기 어려움 육탄전은 베기와 찌르기를 중심으로 한 목숨을 건 승부입니다. 하지만 공격 뿐만 아니라 받아 넘기기 등의 방어 동작도 승리의 열쇠가 될 수 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 방어: +3 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 방어: +7 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 방어: +12 (character_to_character_own) |
||||
35 |
(wh_main_skill_all_magic_all_08_power_drain) 마법 저장 마법 사용자들 중에는 유사시에 주문의 위력을 극대화시키기 위해 마법의 바람을 따로 비축해 둘 수 있는 자들도 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 마법의 바람 비축량: +15 (character_to_force_own_unseen) |
||
강가 트롤 마녀 스킬 (15) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
36 |
(wh2_main_skill_innate_grn_big_bully) 큰 깡패 "저 놈은 언젠가 보스가 될 거야. 우리가 저 놈 밑에서 일하게 될 거라니, 말이 되냐?" |
1 |
모집 비용: 대물 및 검은 오크 모집에 -10% (자신의 군단) 모집 시 등급: 대물 및 검은 오크 모집에 +1 (자신의 군단) |
||
37 |
(wh2_main_skill_innate_grn_bragga) 떠벌이 다른 놈들보다 명백하게 우월하다면 목청도 가장 커야 합니다. 모두에게 자신이 최고란 걸 알려야 하니까요. |
1 |
리더십: +5 (character_to_character_own) 리더십 영향권 크기: +35% (character_to_character_own) |
||
38 |
(wh2_main_skill_innate_all_perceptive) 지각력 이 자가 실제로 독심술이 있는 것은 아니지만, 타인의 의도를 간파하는 비범한 통찰력이 있습니다. |
1 |
작전 시야: +10% (character_to_character_own) 마법 아이템 드롭 확률: +15% (character_to_character_own) |
||
39 |
(wh2_main_skill_innate_all_aggressive) 공격적 저세상에 갈 거면 최대한 많이 데리고 가야죠. |
1 |
돌격 보너스: +8 (character_to_character_own) 무기 위력: +10% (character_to_character_own) |
||
40 |
(wh2_main_skill_innate_all_tough) 강인함 질기고, 강인하고, 쉽사리 무너지지 않는 이 자는 몰려오는 적 모두를 기꺼이 상대할 겁니다. |
1 |
갑옷: +25 (character_to_character_own) 근접 방어: +5 (character_to_character_own) |
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(wh2_main_skill_innate_all_knowledgeable) 박식함 이 자가 모르는 것은 알 가치가 없는 것일 정도로 세상의 이치에 대한 관심이 깊습니다. |
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마법의 바람 비축량: +5 (진영의 모든 군단) 적 마법의 바람 비축량: -5 (지역 지구) |
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(wh2_main_skill_innate_all_intelligent) 똑똑함 날카로운 지성은 날카로운 검을 더 날카롭게 합니다. |
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영웅 자기방어:공격자에게 상처를 입힐 확률 +5% (character_to_character_own) 매복 방어 확률: +10% (character_to_force_own_unseen) |
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(wh2_main_skill_innate_grn_mushroom_addicted) 버섯 중독자 "그 주머니에 든 거 버섯이야? 이리 내! 나 주라고!" |
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유지비: 고블린과 밤 고블린 부대에 -15% (character_to_force_own_unseen) |
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(wh2_main_skill_innate_grn_serial_danca) 계속 춤꾼 실력 있는 '춤꾼'을 말릴 순 없지. 특히나 북이 울리기 시작하면 말이야! |
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지속 능력: "광란" (character_to_character_own) |
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(wh2_main_skill_innate_grn_tortura) 고문 깡패 대빵은 누군가의 입을 열게 할 필요가 있을 때, 이 "유난히 뾰족한 막대기를 든 녀석"을 부릅니다. |
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기본 무기 피해: +35 (character_to_character_own) {{tr:public_order_effect}}: -3 (지역 적 영지) |
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(wh2_main_skill_innate_all_fleet_footed) 빠른 발 발이 빠르면 전투에 유용합니다… 전투 후에 도망칠 때도 말이죠! |
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속도: +20% (character_to_character_own) 속성: 활보자 (character_to_character_own) |
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(wh2_main_skill_innate_all_cunning) 기교 속임수는 완벽히 납득할만한 공격 수단입니다. |
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독 공격 활성화 (character_to_character_own) 매복 성공 확률: +10% (지역 군단) |
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(wh2_main_skill_innate_all_determined) 결연함 결단력이 있다는 건 끊임없이 이를 시험하는 세상에서는 유용한 일입니다. |
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리더십: +3 (character_to_character_own) 속성: 심리 면역 (character_to_character_own) |
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(wh2_main_skill_innate_all_confident) 자신만만 자기 믿음은 근거만 있다면 좋은 것이죠. |
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리더십: +4 (군단의 모든 부대) |
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(wh2_main_skill_innate_all_disciplined) 훈련받음 항상 통제하는 이 자는 모든 수단을 동원하고, 결코 운에 맡기지 않습니다. |
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근접 공격: +2 (군단의 모든 부대) 리더십: +2 (군단의 모든 부대) |