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驻防序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
驻防序列 Level 1 警卫室 警卫室常设在城墙上,哨兵于此小酌一番亦无妨 |
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2 | 1500 |
敌方英雄行动成功率:-10% (region_to_character_enemy) |
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2 |
驻防序列 Level 2 城镇岗哨 虽然警备队并不那么可靠,但关键时刻也能扛一把 |
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3 | 3000 |
敌方英雄行动成功率:-15% (region_to_character_enemy) [HIDDEN] (region_to_region_own) 为城镇添加城墙 (region_to_region_own) |