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艾瑞尔军锋 建筑
制宝序列 建筑
制宝序列
工匠树屋
(wh_dlc05_wef_public_order_1) Level 0 |
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制宝序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
制宝序列 Level 1 工匠树屋 艾索洛伦精灵对于森林的了解,可不是任何低等种族能够媲美的 |
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1 | 1000 |
财政收入:300 (building_to_building_own) 发展:+5 (所有行省) {{tr:public_order_effect}}:+2 (province_to_province_own_unseen) 陶器资源产量:3罐 (building_to_building_own) 木材资源产量:3方 (building_to_building_own) 精灵饰品资源产量:3箱 (building_to_building_own) |
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2 |
制宝序列 Level 2 雕刻家洞穴 遗世独立方可臻于佳境 |
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2 | 1500 |
财政收入:400 (building_to_building_own) 发展:+10 (所有行省) {{tr:public_order_effect}}:+3 (province_to_province_own_unseen) 陶器资源产量:4罐 (building_to_building_own) 木材资源产量:4方 (building_to_building_own) 精灵饰品资源产量:4箱 (building_to_building_own) |
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3 |
制宝序列 Level 3 技工工会 旁观者的角度可以激发灵感的火花 |
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3 | 2000 |
财政收入:500 (building_to_building_own) 发展:+15 (所有行省) {{tr:public_order_effect}}:+4 (province_to_province_own_unseen) 陶器资源产量:6罐 (building_to_building_own) 木材资源产量:6方 (building_to_building_own) 精灵饰品资源产量:6箱 (building_to_building_own) |