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疫病氏族分离势力 建筑
营地序列 建筑
营地序列
营地序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
营地序列 Level 1 tobedeleted %placeholder% |
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2 | 800 |
{{tr:horde_recruitment_capacity}}+2 (force_to_force_own) 游牧群发展速率:+1 (force_to_force_own) |
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2 |
营地序列 Level 2 tobedeleted %placeholder% |
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3 | 1600 |
{{tr:horde_recruitment_capacity}}+2 (force_to_force_own) 游牧群发展速率:+2 (force_to_force_own) |
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3 |
营地序列 Level 3 tobedeleted %placeholder% |
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4 | 3200 |
{{tr:horde_recruitment_capacity}}+3 (force_to_force_own) 游牧群发展速率:+3 (force_to_force_own) |
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4 |
营地序列 Level 4 tobedeleted %placeholder% |
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5 | 4800 |
{{tr:horde_recruitment_capacity}}+3 (force_to_force_own) 游牧群发展速率:+4 (force_to_force_own) |
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5 |
营地序列 Level 5 tobedeleted %placeholder% |
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6 | 8000 |
{{tr:horde_recruitment_capacity}}+4 (force_to_force_own) 游牧群发展速率:+5 (force_to_force_own) |