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黑暗精灵 建筑
狩猎序列 建筑
狩猎序列
狩猎营地
(wh2_main_def_resource_furs_1) Level 0 |
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狩猎序列 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
狩猎序列 Level 1 狩猎营地 动物不仅可以提供肉,其皮毛亦多有用途 |
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2 | 800 |
财政收入:100 (building_to_building_own) 毛皮资源产量:20捆 (building_to_building_own) |
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2 |
狩猎序列 Level 2 狩猎小屋 狩猎小屋位于森林深处,这里是猎手们集结与储存猎物的场所 |
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3 | 1600 |
财政收入:150 (building_to_building_own) 毛皮资源产量:30捆 (building_to_building_own) |
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3 |
狩猎序列 Level 3 制革场 皮衣比不上寻常精灵服饰的精致,但战士们很欣赏穿上优秀皮衣时的剽悍模样 |
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4 | 3200 |
财政收入:200 (building_to_building_own) 毛皮资源产量:45捆 (building_to_building_own) |